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===Summary=== {{Screenshot|[[File:ClassDesignTab1.png]]|state=frameless}} This window contains a summary of the components and capabilities of the ship. The first line lists the name of the ship plus its hull type, the size in tons, the total crew, the build cost, '''TCS''' (total cross section, based on its size and any [[cloaking]] value, this is the ship's signature size against [[active sensor]]s. '''TH''' is the ship's maximum thermal signature and is determined by engine power. '''EM''' is the ship's electromagnetic emissions, which is based on shield strength. The next line displays the max speed of the class, its armour rating (number of armor rows) and number of armour columns, shield strength and recharge rate, passive sensor strength (Thermal/EM/Geological/Gravitational), damage control rating (used when making battle repairs) and planetary protection value (the amount the ship contributes toward satisfying nearby colonies desire for protection). PPV is based on the number of hull spaces devoted to weaponry on the ship. The third line displays [[Ship_Maintenance|maintenance]] information: '''Maint Life''' is the average length of a time this ship can operate before expending all its maintenance spares. '''MSP''' is the number of maintenance spares the ship can carry. AFR is the chance that a component will fail in a one year period. IFR is the chance that a component will fail during any given five-day increment, the average amount of maintenance spares the ship will consume over one ('''1YR''') and 5 ('''5YR''') years, and the number of spares required to repair the most expensive component on the ship. When a maintenance failure occurs, a number of MSP equal to the build cost of the failed component is used to repair it. If those MSPs aren't available, the component becomes destroyed and requires twice its cost in MSPs to field [[Ship_repair|repair]]. The next line shows the Intended Deployment Time, Spare Berths ... *** The next block contains information about the ship's engine, fuel reserves and range. All components have a single line listing with a number in parentheses indicating the number of that component in the design. The next block contains information about the ship's weaponry and targeting sensors. Missile to-hit chances are shown as TH: X / Y / Z, where X Y and Z are percentage hit chances against targets moving at 3000, 5000, and 10000 km/s, respectively. Beam to-hit chances can be configured by the controls on the right of the tab. The Range Bands control sets the interval for the listed accuracy (beam fire control) and damage (beam weapons) displays. The Target Speed control sets the speed of the theoretical target the beam fire control is displaying, which alters its accuracy. The next block contains information on the ship's passive and active sensors. GPS is the active emissions strength of an active sensor. When a ship's active sensors are turned on, the ship has an EM signature at least as strong as the sum of the GPS values for all its active search sensors. Missile fire controls do not contribute. The last line in the information display indicates whether the ship is affected by special rules. Possible classification are: a Commercial or Military for maintenance purposes, military ships are subject to maintenance failures and requiring overhaul. [[Fighter]] for production, combat and maintenance purposes; and an [[Orbital Habitat]] for construction purposes.
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