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==Unit Statistics== Base unit stats depends on the type of unit and various modifiers. Each Unit has three main stats: Attack Strength, Defence Strength and Morale. ===Attack and Defence=== Attack(AtK) and Defence(Def). Unit Offensive and Defensive strength. Base values that are used for combat die rolls. Determined by the unit type and adjusted based on the Racial Ground Combat Strength (RGCS) modifier. The RGCS, which starts at 10, can be increased through research, and will increasing both stats while maintaining the base proportions. ===Morale=== Unit combat effectiveness modifier. Affects the unit Attack and Defence strengths, and its likelihood of being destroyed. Each unit starts with a Morale of 100. As long as its morale stays at this level it has no effect on combat. If the morale is increased or decreased, it affects both the attack and defence strengths of the unit. The modifier is equal to Strength x (Morale/100). For example, unit with 80 Morale will fight at 80% of its usual strength. In addition, lower morale units are more likely to be destroyed than higher morale units. When the roll is made after combat to determine if a unit is lost, the chance of being destroyed is divided by the unit's Morale/100. For example, if a unit with 120 Morale has a fifteen percent chance to be destroyed, the modified chance = 15% / (120/100) = 12.5%, so this unit has now only a 12.5% chance of being destroyed. Units will lose morale when suffering casualties in combat or being placed in non-cryo combat drop pods for long. Morale will be regained over time, and may increase above 100% with training. ===Size=== Unit size in terms of manpower and equipment. This determines how much transport capacity a unit requires onboard ships. This is important when transporting units or assembling an invasion with limited troop transport fleet. For reference, a common size 5 TN era battalion, has 500 personnel. ===Readiness=== Readiness(Read). Unit max "hit points". Each unit starts with a Readiness of 100. When a unit is damaged as a result of combat it will lose a random amount of readiness from 1-50%. This is modified by current morale using the formula: Modified Readiness Loss = Readiness Loss / (Morale/100) A unit with a readiness of less than 40% will be unable to attack. Defending units will continue defending until destroyed. Readiness losses can only be recovered with Replacement Divisions in the same location. A commander with a ground force training rating can speed up the recovery rate. ===Summary Table=== {| class="wikitable sortable" !Unit Name!!Type!!Atk!!Def!!Size!!TP!!Special |- align="center" | Low Tech Infantry Division | LIT || 1.25 || 2.5 || 50 || 50 || Maybe be converted into Infantry Cadres |- align="center" | Low Tech Armor Division | LTA || 3 || 3 || 50 || 90 || Maybe be converted into Armor Cadres |- align="center" | Assault Infantry Battalion | AST || 10 || 5 || 5 || 100 || |- align="center" | Mobile Infantry Battalion | INF || 5 || 10 || 5 || 100 || |- align="center" | Heavy Assault Battalion | HVA || 12 || 12 || 5 || 180 || |- align="center" | Garrision Battalion | GAR || 0 || 10 || 5 || 60 || |- align="center" | Marine Battalion | MAR || 10 || 10 || 5 || 180 || Double strength when attacking or defending ships |- align="center" | Marine Company | MRC || 2 || 2 || 1 || 36 || Double strength when attacking or defending ships |- align="center" | Combat Engineer Battalion | CEB || 10 || 10 || 5 || 180 || Double strength when attacking or defending a PDC |- align="center" | Brigade Headquarters | BHQ || 0 || 2 || 5 || 150 || May command up to four battalions forming a brigade. |- align="center" | Divisional Headquarters | DHQ || 0 || 3 || 5 || 250 || May command up to four brigades at a time. |- align="center" | Replacement Battalion | REP || 0 || <nowiki>0.</nowiki>5 || 5 || 40 || may be used to replenish other units |- align="center" | Infantry Cadre | ICD || <nowiki>0.</nowiki>1 || <nowiki>0.</nowiki>1 || 5 || || may be used to reduce the cost of training a new unit |- align="center" | Armor Cadre | ACD || <nowiki>0.</nowiki>1 || <nowiki>0.</nowiki>1 || 5 || || may be used to reduce the cost of training a new unit |- align="center" | Construction Brigade | CB || 0 || 5 || 25 || 150 || act as a construction factory while on a planet |- align="center" | Forced Labour Unit | CB || 0 || 1 || 100 || 40 || act as limited Construction Brigade |}
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