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===Realistic Promotions=== When [[New_Game#Commanders|Realistic Promotions]] rule in effect the game will handle promotion of leaders. Leaders will be promoted based on their skill, medal and time in grade. Players can't promote or demote leaders manually. The rule is meant to reflect reality a little more in that you can't just take a capable officer and promote him several ranks in one go. He has to be watched as he comes through the ranks. And you will need to make do with what is available until the better qualified officers gain sufficient rank and experience. Realistic Promotions setting can be set during [[new game]] creation, or . When in effect, during each [[5-day increment]], the game checks all ranks of each player's military. The number of officers in each rank is checked and then the rank above them. If the next higher rank has less than a third of the number of officers as the current rank, a number of officers are selected for promotion to bring the numbers up to one third. For rank 5 or higher, one half is used instead of a third. When promotion is possible, each officer is rated for promotion. Once all the commanders have been given their promotion rating, a number of officers equal to the available number of promotion slots are promoted in order of descending promotion rating. * '''Promotion scores''' is the sum of modifiers that will influence how fast an officer is promoted. Emphasizing important areas for each type of officer, such as crew training for naval officers and ground combat for army officers. For example senior naval officers will now be those best suited to commanding larger ships or task forces and will tend to have high crew training scores. * '''Medals''' You can awarded medals for leaders who preformed notable feats and actions in the course of duty. The promotion number you assign to it will add to their promotion score one time and will allow that person to be promoted more quickly. It is useful for pure RP purposes "served with distinction in the battle at ..." as you can assign no promotion value to it, or you can use it to strategically advance promising officers up the ranks more quickly than they otherwise might advance. {| class="wikitable collapsible collapsed" width="100%" !Promotion score technical details, as of version?? |- | * For most percentage bonuses, the officer scores equal to the percentage bonus squared. So an officer with Mining 10% would score 100, an officer with Survey 20% would score 400 and an officer with Research 30% would score 900 * Certain bonuses are not really as useful in game terms so the percentage is halved before any calculation is performed. These include Terraforming Bonus, Ground Combat Bonus and Ground Unit Training Speed Bonus. So an officer with 30% Ground Combat Bonus would score the same as someone with 15% Mining. * The Political Bonus is more useful than any other for purposes of being promoted. Therefore it is treated as being 1.5x its actual value. So a 20% Political Bonus would be the same as a 30% Mining Bonus * For Crew Training Bonus, an officer scores equal to the bonus/5 squared. So an officer with a bonus of 50 would score 100, an officer with a bonus of 100 would score 400, etc. * For Ground Unit Training Bonus, an officer scores equal to the bonus/6 squared. So an officer with a bonus of 50 would score 70, an officer with a bonus of 100 would score 278, etc. * An officer gains a score equal to half his Initiative Rating * An officer gains 100 points per year spent at his current rank. * If an officer currently has an assignment, he gains 100 points |}
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