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{{not done}} '''''NOTE:''' I have very little experience with espionage, so I've just taken the VB page, and updated it based on [https://aurora2.pentarch.org/index.php?topic=8495.msg109678#msg109678 this post], and assumed that it remains unchanged otherwise.'' Intelligence gathering can be conducted by [[ELINT Modules]] and interrogating alien [[Ship Crew|crew]]. The potential information that can be gained includes new technology, gravitational or geological survey data on a known system, summary data on an alien ship class, summary data for a missile or weapon system and knowledge of a new star system. ==Intelligence Points== If the target can be detected by the ELINT modules' built-in EM Sensors, intelligence can be gathered. The rate is 1 intelligence point per day, boosted by the Intelligence bonus of the ELINT ship commander. For populations, the intelligence is also multiplied by (100 - Population Species Xenophobia) / 100. In other words, it is much harder to gain intelligence when a population has high xenophobia. If the alien language is not translated, all intelligence is reduced by 80%. Intelligence is gathered per population and per active sensor design (if multiple sensors of the same type are monitored, you only gain intelligence at the same rate as one sensor). Specific alien sensors will now be associated with specific alien classes. Alien active sensors will initially be displayed with just a strength and not a range or resolution. Once 100 intelligence points have been gathered for a particular design of active sensor, its range and resolution will be displayed. Additional information becomes available at higher intelligence levels: * 100 Points: The population size in millions and the number of installations will be displayed. * 200 Points: Number of factories and mines and whether a spaceport and/or a cargo shuttle station are present. * 300 Points: Number of refineries and maintenance facilities and whether a refuelling station and/or an ordnance transfer station are present. * 500 Points: Number of research facilities and ground force training facilities and whether a naval headquarters and/or a sector command are present. The intelligence points for a specific population will reduce at approximately 25% per year if ELINT monitoring ends. The information that was gained while intelligence points were at their highest point will remain and is shown in red when viewing the alien population on the Diplomacy window. Current information is shown in green. Any intelligence gained on a population is also used at the racial level for the purposes of espionage. Each Alien Population Intelligence Point adds one Alien Race Intelligence Point. If the population is less than 100m, the translation of Population Intelligence to Race Intelligence is modified by Population in millions / 100. When 100 Alien Race Intelligence Points have accumulated, a check is made for any intelligence gained. ===Interrogating captured prisoners=== You can gain also gain intelligence points against a foreign empire by interrogating captured prisoners from that empire. Prisoners can be captured from life pods of destroyed or abandoned ships. You get 1 IP for every 10 [[Ship Crew|crew]] you "rescue". Captured officers give IPs equal to the officer's rank cubed. If the lowest rank is lieutenant commander, he will only be worth 1 intelligence point (1x1x1). A commander would be worth 8 intel points (2x2x2) while a captain would be worth 27 intel points, a Commodore 64 (no computer pun intended) intel points, and so on. This means that sending a Vice Admiral (216 IP) into harms way, because he has a high crew training attribute, may not be a great idea. It also very worthwhile to rescue your crews to avoid them being captured by the enemy. ==Gaining intelligence== When you accumulated enough intelligence points against a foreign empire, there is a chance of gaining intelligence about that Empire in the following fields: * '''Technology''': Attempts to gain information about a technology. There must be an eligible tech to steal from the race. An eligible tech is one for which you have all the prerequisites (i.e., you would be able to research it for yourself). If there's more than one such eligible tech, you get a random one. If there are no such techs, the check fails and you get nothing. * '''Missile:''' Attempts to gain construction blueprints for a missile design. If successful, you can build the missile but you can't duplicate the technology involved in its design. If there is more than one alien missile design that you don't possess, you get a random one. If there are no such designs, the check fails and you get nothing. * '''Grav Survey Data''': Attempts to get complete [[Gravitational Survey|gravitational survey]] data for a system. Eligible systems are those of which your Empire and the target Empire both have knowledge but only the target Empire has complete survey data. If there is more than one qualifying system, a random selection is made. If there are no qualifying systems, the check fails and you get nothing. If this is successful, any jump points in the system become charted. * '''Geo Survey Data''': Attempts to get complete [[Geological Survey|geological survey]] data for a system. Eligible systems are those of which your Empire and the target Empire both have knowledge but only the target Empire has flagged the systems as surveyed. A system will be flagged if all system bodies have been surveyed or is an automated survey fleet could not find a target within ten billion kilometers. If there is more than one qualifying system, a random selection is made. If there are no qualifying systems, the check fails and you get nothing. If this is successful you will receive all geological survey data for system bodies within the system that the target Empire has surveyed. * '''New System''': Attempts to get information on new systems. Eligible systems are those of which your Empire is unaware but the target Empire has located. If there is more than one qualifying system, a random selection is made. If there are no qualifying systems, the check fails and you get nothing. If this is successful, you gain knowledge of the system but no survey data. * '''Class Summary''': Attempts to get summary information on an alien ship design. The information provided is the class summary page from the Class Design window. Eligible classes are non-Obsolete designs for which you don't already have the summary information. If there are no eligible classes, the check fails and you get nothing. If you are successful, the summary will be shown for the appropriate class on the tactical intelligence window using a new third tab. If you already have some information on the class due to sensors but don't already have the correct class name, this will be updated and you will be informed about it. If you have no existing information, a new alien class record will be created. ==Other== {{expand}} ===Tactical intelligence=== When you get an active sensor contact of previously unknown configuration the Alien Class details for that ship on the Tactical Intelligence window. This should be useful information in determining the capabilities of alien ships. On the [[Tactical Intelligence]] Window, as you select each known race, the class dropdown is populated with the known classes for that race. As you select an alien class, a list of known ships in that class are listed in the grid control showing the last time they were seen (possibly current), the system, the alien ship name, its speed, current shields and thermal signature. ===Strategic intelligence=== This is on the same window as diplomacy and tactical intelligence and it provides a list of systems for each alien race in which have detected ships/pop of that race and a list of technology you have learned that they possess (through various means). [[Category:Intelligence]]
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