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Cargo Shuttle Bay
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<!-- C# only, VB6 equivalent is [[Cargo Handling System]] --> {{ComponentInfo |type = Core |class = Commercial |staticsizehs = 100 |staticsizetn = 5000 |partcost = 20 |ducost = 10 |vecost = 10 |crewreq = 10 }} Cargo Shuttle Bays are [[components]] that reduce the loading time of [[Cargo Hold]]s, [[Cryogenic Transport]]s and [[Troop Transport Bay]]s on [[ship]]s. They also allow [[maintenance supplies]] to be transferred from ship to ship. ==Usage== Cargo Shuttle Bays can be used on cargo ships, colony ships and troop ships to enable faster cargo loading or unloading. There is only one kind of component, but technologies can be researched to make them more effective. The total cargo handling value of all cargo shuttle bays is added together on any given ship design, to produce the ship's Cargo Shuttle Multiplier (visible in the [[Class Design]] screen). The basic load/unload time of the ship is then divided by this value, so a ship with a multiplier of 4 will unload in 1/4 the time of a ship with a multiplier of 1. This can be further improved by [[Spaceport]] and [[Cargo Shuttle Station]] installations on colonies, by the Logistics skill of the ship's [[Leaders|commander]] and [[Naval Admin Commands]], and by the governor at the [[colony]] where loading or unloading is taking place. ==Technologies== {| border="1" class="wikitable" style="text-align: center" |+ Cargo Shuttles technology tier ! Tier !! Conventional !! Trans-Newtonian !! Improved !! Advanced |- ! Handling Multiplier | 1 || 2 || 3 || 5 |- ! RP cost | N/A || 5,000 || 12,500 || 40,000 |} {{Components}} [[Category:Components]]
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