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This page describes all options available when creating a new Aurora 4X game. It serves as the canonical reference for the New Game window and related mechanics. See also: [[Quickstart for Beginners]] [[:Category:VB6|'''VB6''']]: [[New Game]] <!-- [[File:NewGameSetup.png|thumb|right|300px|New Game Setup window]] --> == New Game Settings == {{VersionIntro|1.0.0}} The following global settings can be configured when creating a new game: * Percentage modifier for '''Research Speed''' (all races) * Percentage modifier for '''Terraforming Speed''' (all races) * Percentage modifier for '''starting minerals on Sol''' * '''Active Civilian Shipping Lines''' — when disabled, shipping lines will not produce ships * '''Civilian Harvesters''' — when disabled, shipping lines will not build fuel harvesters * '''Recovering Tech via Conquest''' — when disabled, no new tech is gained from conquered populations * LY entry to limit '''Starting NPR Locations''' to within a specific range of Sol * Option for '''Planet X''' in the Sol System * Option to specify a number of '''Earth‑based player races''' — you will cycle through a Race Creation window for each <!-- [[File:GameSetupOptions.png|thumb|right|300px|Game Setup options]] --> == Starting Build Points == {{VersionIntro|1.0.0}} Each new player race receives '''Starting Build Points''' equal to '''two years of wealth'''. These points may be spent on: * Instant ship construction * Instant ground formation construction If any Starting Build Points are available: * The '''Instant Build''' section appears on the ''Class Design → Miscellaneous'' tab * The '''Instant Build''' button appears on the ''Economics → GU Training'' tab If '''SM Mode''' is active, Instant Build options are always available. If you choose to automatically construct ground formations at game start, their cost is deducted from the Starting Build Points. == Starting NPR Locations == {{VersionIntro|1.0.0}} In Known Stars games, you may specify '''minimum and maximum distance (LY)''' for NPR starting positions. Aurora will: # Select a known star system within that range # Generate system bodies # Search for a suitable planet or moon (gravity, temperature, hydro extent) # Adjust atmosphere as needed # Ensure the location is reasonably connected via Lagrange points This prevents NPRs from spawning in isolated or unreachable systems. == Planet X in the Sol System == {{VersionIntro|1.0.0}} This option adds a hypothetical distant planet (''Planet X'') to the Sol System. Its properties: * Distance: '''125%–225%''' of the most distant dwarf planet * Type distribution: ** '''10%''' terrestrial ** '''60%''' gas giant ** '''30%''' superjovian * May generate moons, Trojan asteroids, and Lagrange points * If Planet X has a Lagrange point, Jupiter receives a matching one == Conventional Start == {{VersionIntro|1.0.0}} Conventional (non‑TN) starts begin with: * 1,000‑ton Naval Shipyard * 10,000‑ton Commercial Shipyard * Spaceport * Military Academy * Naval Headquarters * Deep Space Tracking Station * 5× Maintenance Facility * Conventional Industry = '''8 × Manufacturing population (millions)''' * Research Facilities = '''1/12 × Manufacturing population (millions)''' == Starting Financial Centres == {{VersionIntro|1.0.0}} New Trans‑Newtonian races begin with '''Financial Centres equal to 25%''' of their Construction Factories. == Minimum Player Systems for Spoiler Races == {{VersionIntro|2.0.0}} {{Spoiler|See also: [[Ancient Races]] Three fields allow you to specify '''Minimum Known Player Systems''' for: * Aether Raiders * Star Swarm * Invaders If the player empire has fewer systems than the specified value: * Raiders will not launch raids * Swarm will not spawn in new systems * Aether Rifts will not form This delays spoiler encounters without disabling them. }} == Known Stars Update == {{VersionChanged|2.4.0}} The Known Stars database expanded from ~4,500 to '''over 63,000 stars''' within 775 LY of Sol. This does not increase game size, but provides a much larger exploration sandbox. The update includes: * Extensive data cleansing * Binary star identification * Cross‑referencing HIP, Gliese, and Simbad catalogs * Corrections to earlier data == New Conventional Systems == {{VersionChanged|2.6.0}} The following systems are treated as '''conventional''' (non‑TN) in v2.6.0: * Laser 10cm Focal Size * Infrared Laser 10cm * Railgun * Railgun Launch Velocity 10,000 * Particle Beam Strength 2 * Particle Beam Range 60,000 km * 15cm Carronade Second‑step techs and Capacitor Recharge Rate 2 require TN technology. == Starting Research Points for Spoiler Races == {{VersionChanged|2.6.0}} {{Spoiler|See also: [[Ancient Races]] Four fields allow you to specify '''minimum research points''' for: * Precursors * Raiders * Invaders * Swarm Default values: '''600k / 400k / 1.5m / 600k''' respectively. Overrides: * Precursors: always ≥ '''20% more''' than the strongest player race * Invaders: always ≥ '''50% more''' than the strongest player race * Raiders: generated like a starting NPR * Swarm: generated like a mid‑game NPR with research boost}} == Solar System Destruction Scenario == {{VersionIntro|2.7.0}} A disaster scenario where exotic matter destabilizes the Sun. Radiation increases annually according to: <pre> ((Years since game start)^3) * (1 / (Distance in AU^2)) * Scenario Factor Scenario Factors: '''0.005''', '''0.0075''', '''0.01''' </pre> Effects: * Increasing radiation across the system * Rising background radiation on colonies * Eventual '''supernova''' of Sol * Complete destruction of the Sol System * All Sol jump points collapse == Earth Death Spiral == {{VersionIntro|1.12.0}} A disaster scenario where the Earth begins to slowly spiral into the Sun. Three speeds are available: '''0.01''', '''0.02''', and '''0.03 AU per year'''. As Earth moves inward: * Temperature increases * Year length decreases * Environmental conditions worsen When Earth reaches within '''1 million kilometres''' of the Sun, it is destroyed due to tidal stresses. All remaining populations on Earth are also destroyed. == Death Spiral Luna Fix == {{VersionChanged|1.13.0}} Corrects Luna’s orbital behavior during the Earth Death Spiral scenario. Luna now properly follows Earth’s inward spiral and maintains correct orbital dynamics. [[Category:Game Setup]]
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