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Hull Spaces
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{{bothversions}} A hull space ("HS") is a unit of ship size, measuring 50 tons. It is very prominent in the [[VB6]] version of the game, and still relevant (but less important) in the [[CSharp|C#]] version. Hull spaces are used as the measurement of a wide range of [[components]]. For example, the resolution of [[active sensor]]s is measured in HS, so a sensor with resolution 100 will perform best against a ship of size 100 HS (i.e., 5000 tons). Many components display their size in HS as the primary measurement, with tonnage secondary (in C#) or not displayed (in VB6). VB6 uses HS in one other very important way - in order to avoid fractional sizes, the game rounds up the size of many components to the nearest full HS, which adds wasted tonnage that offers no advantages. Good VB6 component design (especially for things like [[turret]]s) involves adding more capability to minimize wasted space. (Note: I think this also applies to the size of finished ships too, but {{unsure}}.) A related measurement of size is the [[Missile]] Size Point, or MSP. Each MSP is 1/20th of a HS, and this is the standard measurement unit for missiles. [[Category:Ship Design]]
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