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{{Infobox installation | cargo size = 25,000 | pop required = 50,000 | total cost = 60 ([[CSharp|C#]]) / 150 ([[VB6]]) | output = Capacity | outputamt = 1000-6250 tons (C#) / 200 tons per ship (VB6) | duranium = 30 (C#) / 75 (VB6) | neutronium = 30 (C#) / 75 (VB6) }} ''' Maintenance Facilities''' are [[installations]] that provide routine [[Ship Maintenance|maintenance]] to orbiting ships, preventing them from using [[MSP]] and freezing their maintenance clocks. They also produce [[MSP]] from raw [[minerals]]. ==Maintaining Ships== A maintenance facility's capacity depends on the [[version]]. ===C#=== In [[CSharp|C#]], each maintenance facility produces a flat amount of support, and the [[colony]] can support total ships equal to the total capacity of all maintenance facilities. This amount varies with technology, from 1000 up to 6250 tons per facility. {| border="1" class="wikitable" style="text-align: center" |+ Support Per Facility ! 1,000 !! 1,250 !! 1,600 !! 2,000 !! 2,500 !! 3,200 !! 4,000 !! 5,000 !! 6,250 |- ! RP Cost | 1,000 || 2,000 || 4,000 || 8,000 || 16,000 || 30,000 || 60,000 || 120,000 || 250,000 |} ===VB6=== In [[VB6]], maintenance facilities increase the maximum size of ship that can be supported by 200 tons, and all ships under this size are supported, no matter how many there are. For example, 65 maintenance facilities can support any number of ships that are each under 13,000 tons, but no ships heavier than 13,000 tons. Ships being supported by maintenance facilities require a small mineral cost, which is visible on the ''Mining/Maintenance'' tab of the [[Economics]] screen. ==Producing Maintenance Supplies== Unless they are manually deactivated on a colony, maintenance facilities will produce [[MSP]] constantly. The rate of production varies based on technology level, and it is also affected by the Production skill of [[leaders|colony and sector governors]], as well as the usual penalties from [[colony|workforce shortages, unrest, radiation, etc]]. The technologies in game will have a number of MSP in their name, but this number actually reflects the production rate ''in BP per year''. Since each MSP is 0.25 BP, this means that the production rate of MSP will be 4x higher than the given value. {| border="1" class="wikitable" style="text-align: center" |+ MSP Production Rate ! Tech Level (BP per Year) !! 20 !! 24 !! 30 !! 36 !! 40 !! 50 !! 60 !! 72 !! 85 !! 100 |- ! MSP per Year | 80 || 96 || 120 || 144 || 160 || 200 || 240 || 288 || 340 || 400 |- ! RP Cost | 3,000 || 5,000 || 10,000 || 20,000 || 40,000 || 80,000 || 150,000 || 300,000 || 600,000 || 1,200,000 |} ''Note: I do not have VB6 data here. I assume it's similar, but VB6 players, use this data with caution.'' ===Shutting Down=== In C#, maintenance facilities cannot be fully shut down, but they can be told to stop constructing new MSP. In the {{key|F2}} Economy screen, go to the Industry tab, and then the Maintenance Facilities line near the bottom. Use the "Start"/"Stop" button as appropriate. This will not reduce the workforce need of the facilities, but it will save your [[minerals]] for other uses. This does not affect the maintenance provided to ships in orbit. In VB6, maintenance facilities can be shut down on the ''Civilians / Ind Status'' of the Economics screen. This halts all ongoing maintenance and frees up all workers to work in other industrial sectors. Reactivating requires 6 months. [[Category:Installations]]
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