Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Aurora 4x Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Ordnance Factory
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{bothversions}} {{Infobox installation | cargo size = 25,000 | pop required = 50,000 | total cost = 120 | duranium = 0 ([[CSharp|C#]]) / 30 ([[VB6]]) | tritanium = 120 (C#) / 90 (VB6) }} == Function == '''Ordnance Factories''' are [[installations]] that allow production of [[missile]]s, drones and buoys. An ordnance factory produces the racial ordnance production rate per year modified by the [[Leaders|planetary]] and [[Leaders|sector governor's]] Factory Production bonus and require 50,000 civilians each to operate. Formula: (Racial Ordnance Production Rate) * (Sector Governor Factory Production Bonus * 0.25) * (Planetary Governor Production Bonus) == Operation == Factories are managed on the '''Industry''' tab of the [[Population and Production|Economics]] Screen {{key|F2}}. === New Projects === Select ''Ordnance'' ([[CSharp|C#]]) / ''Missiles'' ([[VB6]]) on the Construction Options dropdown menu. [[Fighter]]s and the remaining options are constructed by [[Fighter Factory|Fighter Factories]] and [[Construction Factory|Construction Factories]] respectively. Once an item is selected, you can choose the number to construct along with the percentage of industry to devote to the project. If a higher percentage is chosen than is available, the project will enter the queue and will begin when an enough industry has been freed up to meet the percentage requirements. === Current Projects === Clicking on an existing project allows you to change the requested number of items and percentage of industry at anytime. Attempted to set the total percentage of industry used will display an error dialog notifying you of this. Current projects can also be cancelled, paused or moved into the queue. Paused projects do not release their industry for other projects, so move them into the queue if additional industry is required. Note: Selected a new project, then clicking on an existing project and finally back on the new project will result in the focus still being granted to the existing project. To correct, pick a different new project and then back to what you want to build. === Shutting Down (VB6 Only) === Parts of the economy can be mass-shutdown via the "Civilian/Ind. Status" tab of the Economics screen. This will immediately shutdown all production and remove any [[Wealth]] costs associated with the production. Shutting down in this way will require a 6-month warm-up time to restart production. That frees workers for other industries, and in case of Maintenance Facilities it can save minerals (at the cost of a rotting fleet, though) == Misc == Ordnance Factories require the standard 25,000 tons of cargo space (5 cargo holds), similar to most installations. [[Category:Installations]]
Summary:
Please note that all contributions to Aurora 4x Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Aurora 4x Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:Bothversions
(
edit
)
Template:Infobox installation
(
edit
)
Template:Key
(
edit
)
Search
Search
Editing
Ordnance Factory
Add topic