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Ordnance Transfer System
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<!-- C# only, no VB6 equivalent --> Ordnance Systems are [[components]] that allow [[ships]] to pass [[missiles]] to other ships. They are one of three ways to replace ammunition your ships, the others being [[Ordnance Transfer Station]]/[[Spaceport]] [[installations]] on a [[colony]], or loading the ship into a [[hangar deck]]. In order to use an Ordnance Transfer System, the ship must also be designated as a [[collier]]. ==Technologies== '''Sizes''' vary for ordnance transfer systems, with two very different size categories in the game. Both of them can be used on any ship, but due to the immense size of Hubs, they are most often seen on [[space station]]s or very large specialty vessels. {| border="1" class="wikitable" style="text-align: center" |+ Ordnance Transfer System Sizes ! Size Class !! Standard !! Hub |- ! Size (tons) | 500 || 100,000 |- ! Replenishment Speed | See below, one ship || See below, unlimited ships |- ! BP cost | See below || 2,400 |- ! RP cost | See below || 10,000 |- ! [[Crew]] | 20 || 0 |- ! [[HTK]] | 1 || 5 |} '''Transfer Speed''' unlocks improved models of standard-sized Ordnance Transfer Systems. It also affects the transfer speed of hubs - there is only one hub module, which does not need to be upgraded, but it will transfer missiles at a rate determined by your highest researched transfer speed technology. {| border="1" class="wikitable" style="text-align: center" |+ Transfer speed ([[MSP]] per Hour) ! Speed !! 40 !! 48 !! 64 !! 80 !! 100 !! 128 !! 160 !! 200 !! 256 !! 320 !! 400 |- ! BP cost | 20 || 24 || 32 || 40 || 50 || 64 || 80 || 100 || 128 || 160 || 200 |- ! RP cost | N/A || 2,000 || 4,000 || 8,000 || 16,000 || 32,000 || 64,000 || 125,000 || 250,000 || 500,000 || 1,000,000 |} {{Components}} [[Category:Components]]
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