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<!-- C# only, no VB6 equivalent --> Refuelling Systems are [[components]] that allow [[Ship]]s to pass [[fuel]] to other ships. They are one of two ways to refuel your ships, the other being [[Refuelling Station]]/[[Spaceport]] [[installations]] on a [[colony]]. In order to use a Refuelling System, the ship must also be designated as a [[tanker]]. ==Technologies== '''Sizes''' vary for refuelling systems, with three very different size categories in the game. Small Craft refuelling systems can only be used on ships of 1000 tons or less (i.e., [[Fighter]]s and [[Fast Attack Craft]]). Standard systems can be used on any ship. Hubs can theoretically be used on any ship, but due to their immense size, they are most often seen on [[space station]]s or very large specialty vessels. {| border="1" class="wikitable" style="text-align: center" |+ Refuelling System Sizes ! Size Class !! Small Craft !! Standard !! Hub |- ! Size (tons) | 50 || 500 || 100,000 |- ! Fuelling Speed | 10,000 LPH, one ship || See below, one ship || See below, unlimited ships |- ! BP cost | 4 || See below || 2,400 |- ! RP cost | N/A || See below || 10,000 |- ! [[Crew]] | 4 || 20 || 0 |- ! [[HTK]] | 0 || 1 || 5 |} '''Fuelling Speed''' unlocks improved models of standard-sized Refuelling Systems. It also affects the fuelling speed of hubs - there is only one hub module, which does not need to be upgraded, but it will transfer fuel at a rate determined by your highest researched fuelling speed technology. {| border="1" class="wikitable" style="text-align: center" |+ Refuelling speed (Litres per Hour) ! Speed !! 50,000 !! 60,000 !! 80,000 !! 100,000 !! 125,000 !! 160,000 !! 200,000 !! 250,000 !! 320,000 !! 400,000 !! 500,000 |- ! BP cost | 10 || 12 || 16 || 20 || 25 || 32 || 40 || 50 || 64 || 80 || 100 |- ! RP cost | N/A || 2,000 || 4,000 || 8,000 || 16,000 || 32,000 || 64,000 || 125,000 || 250,000 || 500,000 || 1,000,000 |} '''Underway Replenishment''' technologies allow tankers to refuel other ships in motion, instead of needing to stop. The rate will be slowed when replenishing underway (until the 100% technology is researched), but it can still be convenient in many cases. {| border="1" class="wikitable" style="text-align: center" |+ Underway Replenishment ! % Rate !! 20% !! 30% !! 45% !! 70% !! 100% |- ! RP Cost | 2,500 || 5,000 || 10,000 || 20,000 || 40,000 |} {{Components}} [[Category:Components]]
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