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{{bothversions}} {{Infobox installation | transport method = N/A | pop required = 1,000,000 ([[CSharp|C#]]) / 0 ([[VB6]]) | total cost = 3,000 (C#) / 1,200 (VB6) | duranium = 400 (C#) / 300 (VB6) | corbomite = 400 (C#) / 150 (VB6) | boronide = 1,400 (C#) / 150 (VB6) | mercassium = 400 (C#) / 300 (VB6) | uridium = 400 (C#) / 300 (VB6) }} == Function == '''Spaceports''' (previously known as '''Commercial Spaceports''' in [[:Category:VB6|VB6]] ) are [[installations]] that decrease the load times of ships in orbit. This affects anything being loaded into [[Cargo Hold]]s, [[Cryogenic Transport]] bays, and [[Troop Transport Bay]]s. In [[CSharp|C#]], the loading speed benefits of a spaceport can also be replicated with the cheaper [[Cargo Shuttle Station]]. However, a spaceport also functions as a [[Refuelling Station]] and an [[Ordnance Transfer Station]] as well, at a lower combined cost than the three (3000 vs 3600). Since fuel and ordnance stations transfer their loads instantly, a colony does not need more than one spaceport, and cargo shuttle stations are preferred after the first spaceport. Formula: Adjusted Load Time = Load Time / (Spaceport Level + Cargo Shuttle Station Level + 1) == Misc == In C#, spaceports take 1,000,000 tons of cargo space (or 40 standard [[Cargo Hold]]s) to move. In VB6, commercial spaceports cannot be moved once built. [[Category:Installations]]
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