Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Aurora 4x Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Terraforming module
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{bothversions}} {{ComponentInfo |type = Core |class = Commercial |techbranch = Biology / Genetics |staticsizehs = 500 |staticsizetn = 25000 |partcost = 500 |ducost = 250 |bocost = 250 |crewreq = 100 }} Like an [[Orbital Mining Module]], a '''Terraforming Module''' is used in lieu of a [[Terraforming Installation]]. Unlike Orbital Mining Modules, however, they can work on any interstellar [[body]]. Terraforming Modules produce atmosphere at the same rate as a Terraforming Installation, but as they're manned by crew they don't require infrastructure and population to run. Because of this, it is quite common to see empires that exclusively use Terraforming Modules and completely ignore infrastructure and Terraforming Installations altogether. In order to use a Terraforming Module, you must first create a colony on the world you plan to inhabit. From the {{key|F9}} menu, select a habitable planet you want to terraform and establish a colony there. On the Population and Production page {{key|F2}}, select the new colony and go to the "Environment" tab. Select the gas you want to add or remove, and the terraforming module will begin to add or remove the gas accordingly. ;Caution ([[VB6]] only) If you have a group of terraformers in orbit, don't send new ships to join that task group. You must send ships to the planet first, then tell them to join the task group, otherwise their production rate won't be added to the total. The same applies to asteroid miners, maintenance vessels, orbital habitats and harvesters. This is not an issue in [[CSharp|C#]]. ==See Also== [[Terraforming]] {{Components}} [[Category:Components]]
Summary:
Please note that all contributions to Aurora 4x Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Aurora 4x Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:Bothversions
(
edit
)
Template:ComponentInfo
(
edit
)
Template:Components
(
edit
)
Template:Key
(
edit
)
Search
Search
Editing
Terraforming module
Add topic