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{{bothversions}} [[File:Turret design.png|thumb|New Turret project]] A Turret is a weapon mount that houses the mechanism of a [[Beam weapon]] and allows increases to target tracking speed. Turrets may be armed with 1-4 [[Lasers]], [[Mesons]], or [[Gauss Cannons]]. A turret is controlled by a [[Beam Fire Control]], and may be [[armor]]ed. == Usage == Turreted weapons use the tracking speed of the turrets, whereas non-turreted weapons have tracking speed equal to the speed of the ship. This allows turreted weapons to get a faster tracking speed without needing to go fast itself. This allows relatively slow ships to effectively engage fast targets such as missiles and fighters. == Design == Turrets are designed from the {{key|Ctrl+F11}} Turret Design window (in [[VB6]], you open it from a button in the row along the bottom of the {{key|F2}} [[Population and Production]] window instead). When designing a turret, you need to select four things * '''Beam Type''' determines what weapon is actually mounted in the turret. You must have already researched a weapon to be able to use it in a turret design, and you choose it using the Beam Type combobox, which lists all turretable, non-obsolete beam weapons you have researched. * '''Weapon Count''' allows you to place 1-4 copies of the weapon in your turret, with the '''Single''', '''Twin''', '''Triple''', or '''Quad''' options. More weapons in a turret increases efficiency slightly. [https://aurora2.pentarch.org/index.php?topic=8495.msg103323#msg103323] {| border="1" class="wikitable" style="text-align: center;" |+ Multi-Weapon Turret Bonuses ! Weapon Count !! Single !! Twin !! Triple !! Quad |- ! Gear Size Multiplier ([[CSharp|C#]]) | 1 || 0.9 || 0.85 || 0.8 |- ! Gear Size Multiplier ([[VB6]]) | 1 || 0.95 || 0.925 || 0.9 |- ! Crew Multiplier ([[CSharp|C#]]) | 1 || 0.8 || 0.7 || 0.6 |- ! Crew Multiplier ([[VB6]]) | 1 || 0.9 || 0.85 || 0.8 |} * '''Desired Tracking Speed''' allows you to specify how fast the turret can rotate to track targets. Your empire's best technology for this attribute is listed at top right box, '''Turret Tracking Speed (10% Gear)'''. The speed given is the tracking speed for your turret when 10% of its assembly's weight devoted to rotation mechanism. Faster tracking speeds require more of the turret's space to be devoted to machinery. The '''Rotation Gear %''' value (in %) is determined by: <code>Desired Tracking Speed / Turret Tracking Speed 10% Gear * 10</code> : For example, if the empire's best Turret Tracking Speed 10% Gear is 5000 km/s, and we desire a 10,000 km/s tracking speed for the turret, the Rotation Gear % would be 10,000 / 5000 * 10 = 20%. This means the turret's base size is increased by 20% for the machinery to rotate the turret - if we're mounting a single 5 [[HS]] beam, the turret size will increase by 20%, to 6 HS instead. :Using multiple mounts gives a discount on the amount of rotational machinery required (see above). :Your Empire best '''Fire Control Speed Rating''' is listed at top right as well, which should guide your eventual tracking speed target for the turret. Fire controls may be modified to track at up to 400% of your base speed, so you will not generally want a turret tracking speed more than 4x your empire's fire control speed. There is no point in exceeding the fire control tracking speed, as the lower of the two values is used in calculations. *'''Turret Armor Thickness''' allows turrets to be [[armor]]ed and works exactly like armoring ships (or magazines). It is based on the total size of the turret, the empire's best researched armor type, and the armor thickness. Armor thickness is rounded to the nearest integer, with halves rounding up for odd integers and down for even ones. The effect of turret armor is to increase the HTK of the turret. The HTK is increased by <code>(Armor Thickness * Number of Weapons in Turret)</code>. A triple-mount turret with armor thickness of 2 would have its HTK increased by 6. Note that [[VB6]] has a bug quadrupling the armour mass from what it should be, so armoured turrets in VB6 are very heavy. [[Category:Components]] [[Category:Designed Systems]]
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