Jump to content

Minerals: Difference between revisions

From Aurora 4x Wiki
Removed Fuel Harvester from sorium list
changed "Fuel Refining" to "Fuel"
 
(5 intermediate revisions by the same user not shown)
Line 37: Line 37:
|-
|-
| '''Sorium'''
| '''Sorium'''
| [[Fuel Refining]] • [[Jump Drives]]
| [[Fuel]] • [[Jump Drives]]
| Fuel bottlenecks halt fleets; gas giant harvesting is essential mid‑game.  Sorium is needed for Components, Fuel is needed for Fleets and Missiles.
| Fuel bottlenecks halt fleets; gas giant harvesting is essential mid‑game.  Sorium is needed for Components, Fuel is needed for Fleets and Missiles.
|-
|-
| '''Uridium'''
| '''Uridium'''
| [[Sensors|Active Sensors]] • [[Sensors|Passive Sensors]] • [[Active Sensors/Fire Control|Fire Controls]] • [[ECM]] • [[Research Facility]] • [[Maintenance Supplies]]
| [[Sensors|Active Sensors]] • [[Sensors|Passive Sensors]] • [[Active Sensors/Fire Control|Fire Controls]] • [[Maintenance Supplies]]
| Core sensor mineral; demand rises with tech level and fleet size.
| Core sensor mineral; demand rises with tech level and fleet size.
|-
|-
| '''Corundium'''
| '''Corundium'''
| [[Mine|Mines]] • [[Lasers]] • [[Particle Beams]] • [[Mesons]] • [[Plasma Carronade]] • [[High-Powered Microwave]] • [[Buoys]]
| [[Mine|Mines]] • [[Lasers]] • [[Particle Beams]] • [[Mesons]] • [[Plasma Carronade]] • [[High-Powered Microwave]]
| Critical mineral: required for both mines and energy weapons. Shortages are devastating.
| Critical mineral: required for mines and energy weapons (other than railguns). Shortages are devastating.
|-
|-
| '''Gallicite'''
| '''Gallicite'''
| [[Engines]] • [[Maintenance Supplies]]
| Every [[Engine]] • [[Maintenance Supplies]]
| The engine mineral; most common mid‑game crisis. Limits shipbuilding speed.
| The engine mineral; most common mid‑game crisis. Limits shipbuilding speed.
|}
|}


[[Category: Mining]]
[[Category: Mining]]

Latest revision as of 17:30, 29 May 2026

Minerals are the foundation of Aurora 4X’s trans‑Newtonian economy. Every ship, missile, installation, ground unit, and industrial structure is built from specific combinations of the eleven TN minerals. Mineral availability determines the pace of expansion, the scale of military production, and the long‑term viability of an empire. Each deposit has a finite quantity and an accessibility rating that directly affects mining output; high‑accessibility deposits provide full yield, while low‑accessibility deposits require many more mines to extract useful amounts. As deposits deplete, accessibility declines after the 50% mark, reducing efficiency and forcing empires to expand outward in search of new sources. Strategic mineral management—surveying, prioritizing high‑value deposits, establishing remote mining colonies, and balancing consumption across shipbuilding, weapons, research, and infrastructure—is one of the core challenges of Aurora C#.

Below is a summary of each mineral, its primary uses, and notes to help guide early‑ and mid‑game planning.

Mineral Primary Uses (links) Notes / Tips
Duranium Ship ComponentsArmourInstallationsInfrastructureMaintenance Supplies Backbone mineral; nearly everything consumes it. Early shortages cripple production.
Neutronium Construction FactoryMaintenance FacilityShipyardsRailguns Heavy industrial mineral
Corbomite ShieldsAdvanced ArmourSensorsFire ControlsCloakingDecoys Required for defensive tech and CI→Financial Centre conversions.
Tritanium Missile LauncherMagazineOrdnance Factory Missile‑heavy doctrines consume large amounts; watch magazine scaling.
Boronide Power PlantsFuel RefineryEnergy Weapon Components Direct fire weapons (excluding Gauss) require power plants; Boronide shortages stall fleet growth.
Mercassium Research FacilityInfrastructurePlanetary Installations Not a sensor mineral for ships; mainly used for colony development.
Vendarite Ground ForcesCIWSGauss Cannons Only ground‑force mineral (excluding STOs); also used in some point‑defense systems.
Sorium FuelJump Drives Fuel bottlenecks halt fleets; gas giant harvesting is essential mid‑game. Sorium is needed for Components, Fuel is needed for Fleets and Missiles.
Uridium Active SensorsPassive SensorsFire ControlsMaintenance Supplies Core sensor mineral; demand rises with tech level and fleet size.
Corundium MinesLasersParticle BeamsMesonsPlasma CarronadeHigh-Powered Microwave Critical mineral: required for mines and energy weapons (other than railguns). Shortages are devastating.
Gallicite Every EngineMaintenance Supplies The engine mineral; most common mid‑game crisis. Limits shipbuilding speed.