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The actual mechanics of using terraforming in the game interface are relatively straightforward. If you have any terraforming installations on a planet or any ships with terraforming modules in orbit, go to the '''Environment''' tab, select the gas you want and type the target amount of gas for the terraformers to meet. Make sure to check the '''Add Gas''' checkbox if you're adding gas (or uncheck it if you're removing it).
The actual mechanics of using terraforming in the game interface are relatively straightforward. If you have any terraforming installations on a planet or any ships with terraforming modules in orbit, go to the '''Environment''' tab, select the gas you want and type the target amount of gas for the terraformers to meet. Make sure to check the '''Add Gas''' checkbox if you're adding gas (or uncheck it if you're removing it).


'''Terraforming [[installation]]s''' are ground-based and require workers. '''Terraforming modules''' are installed on [[ships]] in space, and do not require any workers, but do require the overhead of building a ship instead. Spaceborne and ground-based terraforming installations are boosted by the '''Terraforming''' skill of the [[Leaders|ship captain and governor]], respectively.
'''[[Terraforming Installation]]s''' are ground-based and require workers. '''[[Terraforming Module]]s''' are installed on [[ships]] in space, and do not require any workers, but do require the overhead of building a ship instead. Spaceborne and ground-based terraforming installations are boosted by the '''Terraforming''' skill of the [[Leaders|ship captain and governor]], respectively.


There are a wide range of gases you can add or remove from an atmosphere, with some being safe (no impact on [[colony cost]]) and others being dangerous (colony cost 2-3 minimum if they're in the air at all (VB6) or beyond the safe concentration of that gas (C#)).  
There are a wide range of gases you can add or remove from an atmosphere, with some being safe (no impact on [[colony cost]]) and others being dangerous (colony cost 2-3 minimum if they're in the air at all (VB6) or beyond the safe concentration of that gas (C#)).  
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C# additionally contains mechanics related to gases freezing out of the atmosphere, water liquifying into oceans, and terraforming difficulty scaling with body size. See the [[C-Terraforming]] article for details.  
C# additionally contains mechanics related to gases freezing out of the atmosphere, water liquifying into oceans, and terraforming difficulty scaling with body size. See the [[C-Terraforming]] article for details.  


[[Category:Content]]
== Gases ==
This is a table listing all the possible Gases in Aurora 4x ([[CSharp|C#]]) and their attributes. '''None''' is the default setting, not adding or removing any gases. This will be automatically selected once a gas has been added/removed to the specified amount. Temperatures are given in [https://en.wikipedia.org/wiki/Kelvin Kelvin] (0K = -273.15°C). '''Dangerous Level''' is the amount at which the gas becomes dangerous in ppm (parts per million). For example, CO2 becomes dangerous at 5000ppm, which is 0.5 parts per hundred, so 0.5% of the atmosphere.
 
Frigusium and Aestusiumare the main way to decrease/increase the temperature as they are safe (anti) Greenhouse Gases.
 
{| class="wikitable sortable"
|+ Table of Gases
|-
! Name !! Symbol !! Weight !! Boiling Point !! Greenhouse Gas !! Anti Greenhouse Gas !! Dangerous !! Dangerous Level
|-
| None || None || 0 || 0 || 0 || 0 || 0 || 0
|-
|Hydrogen || H2 || 2 || 20 || 0 || 0 || 2 || 500
|-
|Helium || He || 4 || 4 || 0 || 0 || 0 || 0
|-
|Methane || CH4 || 16 || 109 || 1 || 0 || 2 || 500
|-
|Ammonia || NH3 || 17 || 240 || 0 || 0 || 2 || 50
|-
|Water Vapour || H2O || 18 || 245 || 0 || 0 || 0 || 0
|-
|Neon || Ne || 20 || 27 || 0 || 0 || 0 || 0
|-
|Nitrogen || N2 || 28 || 77 || 0 || 0 || 0 || 0
|-
|Carbon Monoxide || CO || 28 || 82 || 0 || 0 || 2 || 50
|-
|Nitrogen Oxide || NO || 30 || 121 || 0 || 0 || 2 || 5
|-
|Oxygen || O2 || 32 || 90 || 0 || 0 || 2 || 500
|-
|Hydrogen Sulphide || H2S || 34 || 212 || 0 || 0 || 2 || 20
|-
|Argon || Ar || 40 || 87 || 0 || 0 || 0 || 0
|-
|Carbon Dioxide || CO2 || 44 || 195 || 1 || 0 || 2 || 5000
|-
|Nitrogen Dioxide || NO2 || 46 || 262 || 1 || 0 || 2 || 5
|-
|Sulphur Dioxide || SO2 || 64 || 263 || 1 || 0 || 2 || 5
|-
|Chlorine || Cl || 35 || 239 || 0 || 0 || 3 || 1
|-
|Fluorine || F || 19 || 85 || 0 || 0 || 3 || 1
|-
|Bromine || Br || 80 || 332 || 0 || 0 || 3 || 1
|-
|Iodine || I || 127 || 457 || 0 || 0 || 2 || 1
|-
|Aestusium || Ae || 40 || 1 || 1 || 0 || 0 || 0
|-
|Frigusium || Fr || 40 || 1 || 0 || 1 || 0 || 0
|}
 
[[Category:Colonies]]

Latest revision as of 09:19, 14 July 2026

Template:Generic The principle of Terraforming in Aurora is based on changing the atmosphere in order to alter the environment of the planet so it is suitable for your species.

The actual mechanics of using terraforming in the game interface are relatively straightforward. If you have any terraforming installations on a planet or any ships with terraforming modules in orbit, go to the Environment tab, select the gas you want and type the target amount of gas for the terraformers to meet. Make sure to check the Add Gas checkbox if you're adding gas (or uncheck it if you're removing it).

Terraforming Installations are ground-based and require workers. Terraforming Modules are installed on ships in space, and do not require any workers, but do require the overhead of building a ship instead. Spaceborne and ground-based terraforming installations are boosted by the Terraforming skill of the ship captain and governor, respectively.

There are a wide range of gases you can add or remove from an atmosphere, with some being safe (no impact on colony cost) and others being dangerous (colony cost 2-3 minimum if they're in the air at all (VB6) or beyond the safe concentration of that gas (C#)).

Increasing a planet's atmosphere will warm it somewhat, and some gases are greenhouse gases that warm it much more aggressively.

Surface Temperature in Kelvin = Base Temperature in Kelvin x Greenhouse Factor x Albedo
Greenhouse Factor = 1 + (Atmospheric Pressure / 10) + Greenhouse Pressure (Maximum = 3.0)

There is also an anti-greenhouse gas, which can lower a planet's temperature significantly. Mechanics for this differ between versions - see the version pages for details.

The gas your race breathes (oxygen, by default) has some special mechanics. You must have an absolute pressure of that gas within a given range (0.1-0.3 atm, by default), and it must not have a relative pressure above 30%, since atmospheres with too much oxygen can be extreme fire risks. This means that the minimum atmosphere required for safety is 0.334 atm, so you can have 0.1 atm of oxygen, along with 0.234 atm of other gases to keep the relative oxygen pressure down (since 0.1/0.334 = 29.94%, which is below the 30% safety level).

C# additionally contains mechanics related to gases freezing out of the atmosphere, water liquifying into oceans, and terraforming difficulty scaling with body size. See the C-Terraforming article for details.

Gases

[edit]

This is a table listing all the possible Gases in Aurora 4x (C#) and their attributes. None is the default setting, not adding or removing any gases. This will be automatically selected once a gas has been added/removed to the specified amount. Temperatures are given in Kelvin (0K = -273.15°C). Dangerous Level is the amount at which the gas becomes dangerous in ppm (parts per million). For example, CO2 becomes dangerous at 5000ppm, which is 0.5 parts per hundred, so 0.5% of the atmosphere.

Frigusium and Aestusiumare the main way to decrease/increase the temperature as they are safe (anti) Greenhouse Gases.

Table of Gases
Name Symbol Weight Boiling Point Greenhouse Gas Anti Greenhouse Gas Dangerous Dangerous Level
None None 0 0 0 0 0 0
Hydrogen H2 2 20 0 0 2 500
Helium He 4 4 0 0 0 0
Methane CH4 16 109 1 0 2 500
Ammonia NH3 17 240 0 0 2 50
Water Vapour H2O 18 245 0 0 0 0
Neon Ne 20 27 0 0 0 0
Nitrogen N2 28 77 0 0 0 0
Carbon Monoxide CO 28 82 0 0 2 50
Nitrogen Oxide NO 30 121 0 0 2 5
Oxygen O2 32 90 0 0 2 500
Hydrogen Sulphide H2S 34 212 0 0 2 20
Argon Ar 40 87 0 0 0 0
Carbon Dioxide CO2 44 195 1 0 2 5000
Nitrogen Dioxide NO2 46 262 1 0 2 5
Sulphur Dioxide SO2 64 263 1 0 2 5
Chlorine Cl 35 239 0 0 3 1
Fluorine F 19 85 0 0 3 1
Bromine Br 80 332 0 0 3 1
Iodine I 127 457 0 0 2 1
Aestusium Ae 40 1 1 0 0 0
Frigusium Fr 40 1 0 1 0 0