Error Database: Difference between revisions
Wiki-admin (talk | contribs) Created page with "Aurora has a robust error system used by Steve to help debug when things aren't working correctly. At times, things can go wrong either due to a bug in the game or through the machinations of players (e.g. DB editing, etc.). While it's not known how many error conditions live in Aurora, over the years some of them crop up and Steve is happy to explain them. We try to keep track of them here. Where possible an error should have its #, and associated version if you kno..." |
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==== | ==== Function #111 ==== | ||
Reported Oct 10, 2026 | Reported Oct 10, 2026 | ||
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Resolution: The player had created a multi-NPR Sol start and given each of the NPRs on Earth a diplomatic station. When they deleted/destroyed the stations the error stopped happening. | Resolution: The player had created a multi-NPR Sol start and given each of the NPRs on Earth a diplomatic station. When they deleted/destroyed the stations the error stopped happening. | ||
==== Function #454 ==== | |||
Reported Oct 11, 2026 | |||
"#454 is a function for the AI to assign target priorities to population-based targets (inc shipyards, ground forces, STO, etc.)" -- Steve | |||
Resolution: unknown | |||
==== Function #3822 ==== | |||
Reported: ~circa 2.6 | |||
"#3822 is PopulatePOWToListView, so it something to do with POWs." -- Steve | |||
Resolution: On Oct 12, 2026 a resolution to a game was to delete the single row in FCT_Prisoners. It was an NPR planet captured by the player and had POWs from the player Race on the planet. They did not show in the Empire or planet POW screen (it triggered this error). The only way to clear the error was to delete the row (effectively 'removing' the POWs from play). | |||
{| class="wikitable" | |||
|+ FCT_Prisoners | |||
|- | |||
! GameID !! PopulationID !! PrisonerRaceID !! PrisonerSpeciesID !! NumPrisoners !! NumProcessed | |||
|- | |||
| 140 || 49097 || 784 || 753 || 80 || 0 | |||
|} | |||
Revision as of 09:30, 12 October 2026
Aurora has a robust error system used by Steve to help debug when things aren't working correctly. At times, things can go wrong either due to a bug in the game or through the machinations of players (e.g. DB editing, etc.). While it's not known how many error conditions live in Aurora, over the years some of them crop up and Steve is happy to explain them. We try to keep track of them here.
Where possible an error should have its #, and associated version if you know it, Steve's explanation for what the problem is, and the known solution, if any. Please note, that occasionally the solution to the error is to edit the game database, which can really truly break things -- so back up your database before pursuing some of these fixes.
Function #111
Reported Oct 10, 2026
"Error 111 is a function that checks mission capable status for NPR ships. Its very unusual to see an error there." -- Steve
Resolution: The player had created a multi-NPR Sol start and given each of the NPRs on Earth a diplomatic station. When they deleted/destroyed the stations the error stopped happening.
Function #454
Reported Oct 11, 2026
"#454 is a function for the AI to assign target priorities to population-based targets (inc shipyards, ground forces, STO, etc.)" -- Steve
Resolution: unknown
Function #3822
Reported: ~circa 2.6
"#3822 is PopulatePOWToListView, so it something to do with POWs." -- Steve
Resolution: On Oct 12, 2026 a resolution to a game was to delete the single row in FCT_Prisoners. It was an NPR planet captured by the player and had POWs from the player Race on the planet. They did not show in the Empire or planet POW screen (it triggered this error). The only way to clear the error was to delete the row (effectively 'removing' the POWs from play).
| GameID | PopulationID | PrisonerRaceID | PrisonerSpeciesID | NumPrisoners | NumProcessed |
|---|---|---|---|---|---|
| 140 | 49097 | 784 | 753 | 80 | 0 |