Fuel Refinery: Difference between revisions
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Revision as of 19:09, 22 February 2026
This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.
| Fuel Refinery | |
|---|---|
| Cargo Size | 25,000 |
| Population Required | 50,000 |
| Total Cost (BP) | 120 |
| Duranium | 120 (VB6 only) |
| Neutronium | — |
| Corbomite | — |
| Tritanium | — |
| Boronide | 120 (C# only) |
| Mercassium | — |
| Sorium | — |
| Uridium | — |
| Corundium | — |
| Gallicite | — |
| Vendarite | — |
Function
Fuel Refineries are installations that convert raw sorium into processed fuel for use by your ships, fighters and missiles.
A fuel refinery produces the racial fuel production rate per year modified by the planetary and sector governor's Factory Production bonus and require 50,000 civilians each to operate. One unit of Sorium produces 2,000 liters of fuel, and this ratio is not upgradeable via research.
Formula: (Racial Fuel Production Rate) * (Sector Governor Factory Production Bonus * 0.25) * (Planetary Governor Production Bonus)
The racial fuel production rate is as follows:
| Fuel Produced per Year | 40,000 | 48,000 | 56,000 | 64,000 | 80,000 | 100,000 | 120,000 | 144,000 | 168,000 | 200,000 | 240,000 | 280,000 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sorium Consumed per Year | 2,000 | 2,400 | 2,800 | 3,200 | 4,000 | 5,000 | 6,000 | 7,200 | 8,400 | 10,000 | 12,000 | 14,000 |
| RP cost | Free | 3,000 | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,250,000 | 2,500,000 |
Operation
Refineries are managed on the Industry tab of the Economics Screen F2. Fuel refinement is automatic if the colony contains both raw Sorium and manned fuel refineries. If fuel refineries are active but no Sorium is available, then you will get a warning event.
Shutting Down
Fuel refinement can also be shutdown by clicking the Stop button on the industry tab. This removes all costs, but does not free the population for work on other projects. It can be restarted at any time.
In VB6, fuel refineries can be mass-shutdown via the Civilian / Ind Status tab of the Economics screen. This will immediately shutdown all production, and frees the population to work on other things. Shutting down in this way will require a 6-month warm-up time to restart production. This option does not exist in C# - to get rid of the worker demand for your fuel refineries at a specific colony, you would need to move your fuel refineries to another colony.
Misc
Fuel refineries require the standard 25,000 tons of cargo space, similar to most installations.
To refine sorium from gas giants, a Sorium Harvester equipped ship can be used. Harvesters work like a combination mine and refinery, extracting sorium from the atmosphere and coverting it directly into fuel.