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Naval Shipyard Complex

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Revision as of 19:09, 22 February 2026 by Wiki-admin (talk | contribs) (1 revision imported)

This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.

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Naval Shipyard Complex
Cargo Size
Population Required 250 per ton per slipway (C#), 1,000,000 + 100 per ton per slipway (VB6)
Total Cost (BP) 2,400
Duranium 1,200
Neutronium 1,200
Corbomite
Tritanium
Boronide
Mercassium
Sorium
Uridium
Corundium
Gallicite
Vendarite

Function

Naval Shipyard Complexes are orbital installations that allow construction of ships. Each shipyard contains one or more slipways, each one allowing for one ship design to be constructed. Each shipyard also has a maximum tonnage limitation, restricting what designs can be built.

Naval shipyards can build any ship, but require more workers and materials than a Commercial Shipyard Complex. However, naval shipyards can build military vessels, unlike commercial shipyards, which are limited to commercial vessels.

A shipyard produces the racial shipbuilding rate per year per slipway modified by the planetary and sector governor's Shipbuilding bonus. In C#, each naval shipyard requires 250 workers per ton of total capacity (capacity times number of slipways). In VB6, each naval shipyard requires a base of 1,000,000 workers, plus an extra 100 per ton of total capacity.

Shutting Down

Shipyards cannot be shutdown in order to free up civilian workers for other industry. However, construction and complex activities can be cancelled or paused in order to save resources. Physically moving the shipyard away from the planet with a Tug will effectively shut down the shipyard, but note that shipyards will disappear if the tug releases them while not in orbit of a colony.

See Also

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