User contributions for Pedroig
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3 April 2026
- 13:4013:40, 3 April 2026 diff hist +19 Installations No edit summary
- 07:2407:24, 3 April 2026 diff hist 0 File:Createnewgame.jpg Pedroig uploaded a new version of File:Createnewgame.jpg
- 07:2207:22, 3 April 2026 diff hist 0 File:Createnewgame.jpg Pedroig reverted File:Createnewgame.jpg to an old version
- 07:2207:22, 3 April 2026 diff hist 0 File:Createnewgame.jpg Pedroig uploaded a new version of File:Createnewgame.jpg
- 07:1907:19, 3 April 2026 diff hist 0 N File:Createnewgame.jpg No edit summary
- 07:1607:16, 3 April 2026 diff hist 0 N File:Open officers window.jpg No edit summary
- 07:1507:15, 3 April 2026 diff hist 0 N File:Sol.jpg No edit summary
- 07:1207:12, 3 April 2026 diff hist 0 N File:Crab Nebula small.jpg No edit summary
- 07:1107:11, 3 April 2026 diff hist 0 N File:Splash.jpg No edit summary
- 07:0907:09, 3 April 2026 diff hist 0 N File:Menu.jpg No edit summary
- 06:5706:57, 3 April 2026 diff hist +37 m Ground Units / Ground Combat →Base Ground Combat Rules current
- 06:5406:54, 3 April 2026 diff hist 0 N File:Bombardment Unit Range.png No edit summary
29 March 2026
- 10:1510:15, 29 March 2026 diff hist +47 m Jump Engine No edit summary
13 March 2026
- 17:2617:26, 13 March 2026 diff hist +2,252 Installations No edit summary
12 March 2026
- 23:0423:04, 12 March 2026 diff hist +3,776 N Commanders Created page with "= Commanders = '''Commanders''' are the “talent pool” of every Empire, improving performance in their respective fields. Commanders are divided into: * Scientists – lead research projects * Civilian Administrators – govern colonies and sectors * Naval Officers – command ships * Ground Commanders – command ground units Each commander type has abilities relevant to their field. Commanders are trained at Military Academy..."
- 23:0123:01, 12 March 2026 diff hist +15,464 N Ground Units / Ground Combat Created page with "= Creating Ground Units / Ground Combat = == Ground Forces: Unit Design == Ground Forces and Ground Combat are undergoing a huge expansion in C#. The VB6 Ground Unit becomes the Formation and the VB6 Ground Unit Type becomes the Formation Template. However, there are no longer any fixed unit types or unit values. Instead, there is endless scope for Formations and Formation Templates, based on a detailed design process at the Formation level and below. This will allow t..."
- 22:4622:46, 12 March 2026 diff hist −1 m Main Page No edit summary
- 22:4222:42, 12 March 2026 diff hist +7,077 N Ships and Fleets Created page with "'''Ships''' are the focus of Aurora, with the player commanding ships arranged into Fleets (or "Task Groups" in VB6). Ships are designed using Components, both Core components and Player Designed Systems. After being designed, ships are produced at a shipyard. Depending on their components, ships are broadly classed as either Commercial vessels or Military vessels. Most combat-relevant equipment (and a few other items, like..."
11 March 2026
- 19:1319:13, 11 March 2026 diff hist +8,119 Missiles No edit summary
- 15:3315:33, 11 March 2026 diff hist +20 Passenger Accommodation No edit summary current
- 15:3215:32, 11 March 2026 diff hist +474 N Passenger Accommodation Created page with "= Passenger Accommodation = Passenger Accommodation modules allow a ship to transport a small number of colonists. These modules are used by civilian passenger liners; for player use, Cryogenic Transport is more efficient. {| class="wikitable" style="text-align:center" |+ Passenger Accommodation ! Facility ! Standard ! Small |- ! Size (tons) | 2,500 | 250 |- ! Capacity | 250 | 25 |- ! Cost (BP) | 100 | 20 |- ! RP Cost (C#) | Free | Free |} Category:Components"
- 15:3115:31, 11 March 2026 diff hist +41 N Missile Fire Control Redirected page to Active Sensors/Fire Control current Tag: New redirect
- 15:3015:30, 11 March 2026 diff hist +247 N Missile Jammer Created page with "ECM (in versions 2.2.0 and later) is a set of three ship systems that reduce the effectiveness of enemy sensors and missiles. ; '''Sensor Jammer''' ; '''Missile Jammer''' ; '''Fire Control Jammer''' ---- {{Components}} Category:Components" current
- 15:3015:30, 11 March 2026 diff hist +247 N Fire Control Jammer Created page with "ECM (in versions 2.2.0 and later) is a set of three ship systems that reduce the effectiveness of enemy sensors and missiles. ; '''Sensor Jammer''' ; '''Missile Jammer''' ; '''Fire Control Jammer''' ---- {{Components}} Category:Components" current
- 15:2915:29, 11 March 2026 diff hist +247 N Sensor Jammer Created page with "ECM (in versions 2.2.0 and later) is a set of three ship systems that reduce the effectiveness of enemy sensors and missiles. ; '''Sensor Jammer''' ; '''Missile Jammer''' ; '''Fire Control Jammer''' ---- {{Components}} Category:Components" current
- 15:2715:27, 11 March 2026 diff hist +5,834 N Active Sensor Created page with "= Active Sensors / Fire Control = 900px|thumb|Active sensors project window '''Active Sensors''' and '''Missile Fire Controls''' are player-designed Components. * Active search Sensors are necessary for any fleet. They are needed to target hostiles and to detect incoming missiles. * Missile Fire Controls can only operate in conjunction with an active search sensor. The active sensor does not have to be on the same ship. == Des..."
- 15:1415:14, 11 March 2026 diff hist +33 N Primary Flight Control Redirected page to Command and Control current Tag: New redirect
- 15:1415:14, 11 March 2026 diff hist +33 N Combat Information Centre Redirected page to Command and Control current Tag: New redirect
- 15:1415:14, 11 March 2026 diff hist +33 N Main Engineering Redirected page to Command and Control current Tag: New redirect
- 15:1415:14, 11 March 2026 diff hist +33 N Science Department Redirected page to Command and Control current Tag: New redirect
- 15:1415:14, 11 March 2026 diff hist +33 N Auxiliary Control Redirected page to Command and Control current Tag: New redirect
- 15:0915:09, 11 March 2026 diff hist +166 Template:ComponentInfo No edit summary
- 15:0215:02, 11 March 2026 diff hist +9 m Sorium Harvester No edit summary
- 15:0015:00, 11 March 2026 diff hist 0 Sorium Harvester No edit summary
- 14:5914:59, 11 March 2026 diff hist +259 N Template:Bothversions Created page with "<div style="border:1px solid #888; background:#f8f8f8; padding:8px; margin:8px 0;"> This article contains information relevant to both the '''C#''' and '''VB6''' versions of Aurora. Where differences exist, they are noted in the appropriate sections. </div>"
- 12:1712:17, 11 March 2026 diff hist +161 Flag Bridge No edit summary
- 12:1512:15, 11 March 2026 diff hist +301 N Flag Bridge Created page with "{{ComponentInfo | type = Core | class = Military | tech = Logistics & Ground Combat | size = 5 | wealth = 125 | duranium = 25 }} A '''Flag Bridge''' contains the facilities required for a high‑ranking fleet officer... <div style="clear: both;"></div> {{Components}} Category:Components"
- 12:0912:09, 11 March 2026 diff hist +663 N Template:ComponentInfo Created page with "{| class="wikitable" align="right" ! colspan="2" | Component Information |- | Type || {{{type|}}} |- | Class || {{{class|}}} |- | Tech Branch || {{{tech|}}} |- ! colspan="2" | Specifications |- | Size (HS) || {{{size|}}} |- ! colspan="2" | Cost |- | Wealth || {{{wealth|0}}} |- | Duranium || {{{duranium|0}}} |- | Neutronium || {{{neutronium|0}}} |- | Corbomite || {{{corbomite|0}}} |- | Tritanium || {{{tritanium|0}}} |- | Boronide || {{{boronide|0}}} |- | Mercassium || {{{..."
- 12:0112:01, 11 March 2026 diff hist +34 N Components Pedroig moved page Components to Category:Components Tag: New redirect
- 12:0112:01, 11 March 2026 diff hist 0 m Category:Components Pedroig moved page Components to Category:Components
- 12:0012:00, 11 March 2026 diff hist −3 m Engine No edit summary current Tag: Manual revert
- 11:5911:59, 11 March 2026 diff hist +3 Engine No edit summary
- 11:5811:58, 11 March 2026 diff hist +1,641 N Template:Components Created page with "== List of Components == '''Engines and Power Plants''': Engine • Fuel Storage • Jump Engine • Power Plants<br> '''Beam Weaponry''': Beam Fire Control • Lasers • Particle Beams • Mesons • High-Powered Microwave • Plasma Carronade • Railguns • Gauss Cannons<br> '''Missile Weaponry''': Missile Fire Control • Missile Launchers • Magazines<br> '''Defensive Systems''..."
- 11:5111:51, 11 March 2026 diff hist +18 m Category:Components No edit summary
- 11:5011:50, 11 March 2026 diff hist +156 N Template:VB6 Wrap VB6 infor with {{VB6| ... }}
- 11:4511:45, 11 March 2026 diff hist −27 Category:Components No edit summary
- 11:4311:43, 11 March 2026 diff hist +2 m Terraforming Module →Terraforming Module
- 11:4311:43, 11 March 2026 diff hist +1,906 N Terraforming Module Created page with "= Terraforming Module = {| class="wikitable" align="right" ! colspan="2" | Component Information |- | Type || Core |- | Class || Commercial |- | Tech Branch || Biology / Genetics |- ! colspan="2" | Specifications |- | Size (HS) || 500 |- ! colspan="2" | Cost |- | Wealth || 500 |- | Duranium || 250 |- | Neutronium || 0 |- | Corbomite || 0 |- | Tritanium || 0 |- | Boronide || 250 |- | Mercassium || 0 |- | Vendarite || 0 |- | Sorium || 0 |- | Uridium || 0 |- | Corundium ||..."
- 11:3711:37, 11 March 2026 diff hist −1,597 m Category:Components No edit summary
- 11:3611:36, 11 March 2026 diff hist +4,826 Category:Components No edit summary