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A user with 305 edits. Account created on 11 March 2026.
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3 April 2026

29 March 2026

13 March 2026

12 March 2026

  • 23:0423:04, 12 March 2026 diff hist +3,776 N Commanders Created page with "= Commanders = '''Commanders''' are the “talent pool” of every Empire, improving performance in their respective fields. Commanders are divided into: * Scientists – lead research projects * Civilian Administrators – govern colonies and sectors * Naval Officers – command ships * Ground Commanders – command ground units Each commander type has abilities relevant to their field. Commanders are trained at Military Academy..."
  • 23:0123:01, 12 March 2026 diff hist +15,464 N Ground Units / Ground Combat Created page with "= Creating Ground Units / Ground Combat = == Ground Forces: Unit Design == Ground Forces and Ground Combat are undergoing a huge expansion in C#. The VB6 Ground Unit becomes the Formation and the VB6 Ground Unit Type becomes the Formation Template. However, there are no longer any fixed unit types or unit values. Instead, there is endless scope for Formations and Formation Templates, based on a detailed design process at the Formation level and below. This will allow t..."
  • 22:4622:46, 12 March 2026 diff hist −1 m Main Page No edit summary
  • 22:4222:42, 12 March 2026 diff hist +7,077 N Ships and Fleets Created page with "'''Ships''' are the focus of Aurora, with the player commanding ships arranged into Fleets (or "Task Groups" in VB6). Ships are designed using Components, both Core components and Player Designed Systems. After being designed, ships are produced at a shipyard. Depending on their components, ships are broadly classed as either Commercial vessels or Military vessels. Most combat-relevant equipment (and a few other items, like..."

11 March 2026

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