User contributions for Pedroig
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3 April 2026
- 16:5316:53, 3 April 2026 diff hist +1 Class Design No edit summary current
- 16:5116:51, 3 April 2026 diff hist +25 Collier No edit summary current
- 16:5116:51, 3 April 2026 diff hist +126 N Collier Created page with "Placeholder: Collier is a ship which rearms other ships. Needs an ordnance transfer system on it and ordnance, aka missiles."
- 16:5016:50, 3 April 2026 diff hist +300 N Tanker Created page with "Placeholder: 1. Tankers are technically ships which take fuel from terminal to terminal. 2. Oilers are ships which refuel other ships, whether in harbour or underway. Need to both check the Tanker and it needs to have a refueling system on it. Big fuel tanks preferred. Category:Ship Types" current
- 16:2616:26, 3 April 2026 diff hist 0 N File:Sig06-030.jpg No edit summary current
- 16:2516:25, 3 April 2026 diff hist +20 Ships and Fleets No edit summary current
- 16:2416:24, 3 April 2026 diff hist −2 Main Page No edit summary
- 16:2316:23, 3 April 2026 diff hist +41 Main Page No edit summary
- 16:2116:21, 3 April 2026 diff hist +13 Installations No edit summary
- 16:2116:21, 3 April 2026 diff hist −1,145 Point Defense No edit summary current
- 16:1516:15, 3 April 2026 diff hist +29 N Jump Engines Created page with "Category:Designed Systems"
- 16:1516:15, 3 April 2026 diff hist +44 Trade System No edit summary
- 16:1416:14, 3 April 2026 diff hist +10 Time, Turns and Interrupts No edit summary current
- 16:1316:13, 3 April 2026 diff hist +3 Commercial vessels No edit summary current
- 16:1316:13, 3 April 2026 diff hist +9 Fleet No edit summary
- 16:1216:12, 3 April 2026 diff hist +56 Fighter Pod Bay No edit summary current
- 16:1116:11, 3 April 2026 diff hist +55 N Fighter Pod Bay Created page with "This is to be discontinued in 2.8 here for legacy sake."
- 16:1116:11, 3 April 2026 diff hist +27 Gauss Cannons No edit summary current
- 16:1116:11, 3 April 2026 diff hist +27 Railguns No edit summary current
- 16:1016:10, 3 April 2026 diff hist +27 Plasma Carronade No edit summary current
- 16:1016:10, 3 April 2026 diff hist +27 High-Powered Microwave No edit summary current
- 16:1016:10, 3 April 2026 diff hist +27 Mesons No edit summary current
- 16:1016:10, 3 April 2026 diff hist +27 Particle Beams No edit summary current
- 16:0916:09, 3 April 2026 diff hist +742 N Category:Beam Weapons Created page with "Beam weapons in Aurora 4X (C#) are direct‑fire systems such as lasers, particle beams, mesons, microwaves, railguns, and gauss cannons, used for both offense and point defense without consuming ammunition. All beam weapons require an assigned and active beam fire control, the target to be within range and firing arc, and the weapon to have completed its recharge cycle. They also require sufficient reactor power to meet their power recharge needs each 5‑second increme..." current
- 16:0816:08, 3 April 2026 diff hist +26 Lasers No edit summary current
- 16:0716:07, 3 April 2026 diff hist −31 Hull Spaces No edit summary current
- 16:0416:04, 3 April 2026 diff hist −4 Planetary Defence Centre No edit summary current
- 16:0316:03, 3 April 2026 diff hist +3 Jump Tender No edit summary current
- 15:5915:59, 3 April 2026 diff hist −24 Aurora No edit summary current
- 15:5015:50, 3 April 2026 diff hist +329 N Template:Infobox software Created page with "{| class="infobox" style="width: 22em; font-size: 90%; float: left; clear: left; margin: 0 1em 1em 0;" |- ! colspan="2" style="text-align:center; font-size:110%;" | Aurora 4X |- ! Current C# Version | 2.7.1 |- ! Legacy VB6 Version | Final VB6 Release |- ! Developer | Steve Walmsley |- ! Engine | C# (current), VB6 (legacy) |- |}" current
- 15:4615:46, 3 April 2026 diff hist −2 Orders No edit summary current
- 15:4615:46, 3 April 2026 diff hist +172 N Template:Key Created page with "<span style="display:inline-block; padding:2px 6px; border:1px solid #aaa; border-radius:3px; background:#f8f8f8; font-weight:bold; font-family:monospace;"> {{{1}}} </span>"
- 15:4315:43, 3 April 2026 diff hist +9 Orders No edit summary
- 15:4115:41, 3 April 2026 diff hist +18 Template:Bothversions No edit summary current
- 15:3915:39, 3 April 2026 diff hist −27 Category:Components No edit summary
- 15:3715:37, 3 April 2026 diff hist +14 Category:Components No edit summary
- 15:3615:36, 3 April 2026 diff hist −42 Mining No edit summary
- 15:3615:36, 3 April 2026 diff hist −4 VB-Survey No edit summary current
- 15:3515:35, 3 April 2026 diff hist −6 VB-Missiles No edit summary
- 15:3515:35, 3 April 2026 diff hist −4 VB-Missiles No edit summary
- 15:3515:35, 3 April 2026 diff hist −4 VB-Leaders No edit summary current
- 15:3515:35, 3 April 2026 diff hist −4 VB-Ground Units No edit summary current
- 15:3415:34, 3 April 2026 diff hist −4 VB-Espionage No edit summary current
- 15:3415:34, 3 April 2026 diff hist −4 VB-Ground Combat No edit summary current
- 15:3415:34, 3 April 2026 diff hist −4 VB-Black Holes No edit summary current
- 15:3315:33, 3 April 2026 diff hist +17 Summary of Beam Weapons and CIWS No edit summary
- 15:3115:31, 3 April 2026 diff hist +14 Beam Overview No edit summary current
- 15:3015:30, 3 April 2026 diff hist +607 N Category:VB6 Created page with "This category contains pages related to the legacy VB6 version of Aurora 4X. It serves as an archive for mechanics, interfaces, and documentation that applied to the pre-C# edition of the game. Pages in this category describe systems, rules, and UI behaviors that differ from or no longer exist in the current C# version. Use this category for: • Pages describing VB6-only mechanics • Legacy interface documentation • Deprecated rules or systems replaced in C#..."
- 15:2915:29, 3 April 2026 diff hist +15 Spaceport No edit summary current
- 15:2815:28, 3 April 2026 diff hist +9 Spaceport No edit summary