User contributions for Pedroig
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4 April 2026
- 13:3613:36, 4 April 2026 diff hist 0 N File:Icon Wealth.png No edit summary current
- 13:3513:35, 4 April 2026 diff hist 0 N File:Icon Research.png No edit summary current
- 13:3513:35, 4 April 2026 diff hist 0 N File:Icon Industrial Production.png No edit summary current
- 13:3513:35, 4 April 2026 diff hist 0 N File:Icon Colony Summary.png No edit summary current
- 13:3213:32, 4 April 2026 diff hist +9,373 FAQ No edit summary
- 13:3013:30, 4 April 2026 diff hist +6,769 N Ground Combat Created page with "== Base Ground Combat Rules == Ground combat is conducted after the naval combat phase of each increment. One combat round will be performed for every eight hours that passed in the increment. Combat potentially takes place on any system body where populations exist from two or more hostile powers. If only one side has ground forces present, there may be a conquest (rules and code TBD). If ground forces are present from two or more hostile powers, ground combat will tak..." current
- 13:2713:27, 4 April 2026 diff hist +4,130 N Category:Colonies Created page with "= Colony = A colony in Aurora 4X is any planetary body, moon, asteroid, comet, gas giant, or deep‑space location that the player designates for development. Once created, a colony becomes part of the empire and can support population, industry, mining, research, terraforming, logistics, and military activity. == Colony Uses == === Population and Growth === * Supports civilian population * Provides workers for installations * Generates wealth and trade goods =..."
- 13:2613:26, 4 April 2026 diff hist +1,351 Main Page No edit summary
- 11:5711:57, 4 April 2026 diff hist +17 Commercial Shipping v5.60 No edit summary current
- 11:5511:55, 4 April 2026 diff hist +17 Fast OB No edit summary current
- 11:5311:53, 4 April 2026 diff hist +47 Anti-Missile Tutorial No edit summary current
- 11:4911:49, 4 April 2026 diff hist +4,667 N Anti-Missile Tutorial Created page with "= Anti-Missile Missile (AMM) Defense in Aurora 4X C# = Anti-missile missiles (AMMs) are a core component of point-defense in Aurora 4X (C#). They are designed to intercept hostile anti-ship missiles (ASMs) at long range, reducing the number of incoming weapons that must be handled by close-in beam defenses. Effective AMM systems require coordinated design across sensors, fire controls, launchers, magazines, and missile engineering. == Overview == In C# Aurora, missile..."
- 10:2110:21, 4 April 2026 diff hist −15 Galaxy No edit summary
- 10:2010:20, 4 April 2026 diff hist −12 Galaxy No edit summary
- 10:1710:17, 4 April 2026 diff hist 0 N File:Wormhole.png No edit summary current
- 10:1210:12, 4 April 2026 diff hist 0 N File:VLT Tracks Rosetta's Comet.jpg No edit summary current
- 10:1010:10, 4 April 2026 diff hist 0 N File:Catapult 1 Mercato San Severino.jpg No edit summary current
- 10:0910:09, 4 April 2026 diff hist 0 N File:220px-Thermal emission of Jupiter.jpg No edit summary current
- 10:0710:07, 4 April 2026 diff hist 0 N File:440px-Iss030e015472 Edit.jpg No edit summary current
- 10:0510:05, 4 April 2026 diff hist 0 N File:Avatar 3931.png No edit summary current
- 10:0510:05, 4 April 2026 diff hist 0 N File:Mars atmosphere 2.jpg No edit summary current
- 10:0410:04, 4 April 2026 diff hist 0 N File:458px-PIA01296 Conomara Chaos regional view.jpg No edit summary current
- 10:0210:02, 4 April 2026 diff hist 0 N File:600px-Deep Impact HRI.jpeg No edit summary current
- 10:0110:01, 4 April 2026 diff hist 0 N File:NH-Pluto-Atmosphere-20150810.jpg No edit summary current
- 09:5909:59, 4 April 2026 diff hist 0 N File:608px-Eagle nebula pillars.jpg No edit summary current
- 09:5609:56, 4 April 2026 diff hist −10 Research No edit summary
- 09:5609:56, 4 April 2026 diff hist 0 N File:Pulsar schematic.jpg No edit summary current
- 09:5309:53, 4 April 2026 diff hist −7 Colony No edit summary
- 09:5209:52, 4 April 2026 diff hist 0 N File:Comet 67P on 19 September 2014 NavCam.jpg No edit summary current
- 09:4909:49, 4 April 2026 diff hist +21 N Active sensor Redirected page to Sensors current Tag: New redirect
- 09:4909:49, 4 April 2026 diff hist +19 N Armour Redirected page to Armor current Tag: New redirect
- 09:4809:48, 4 April 2026 diff hist +30 N Aurora Player Designed Systems Redirected page to Designed Systems current Tag: New redirect
- 09:4009:40, 4 April 2026 diff hist +21 N Uridium Redirected page to Mineral current Tag: New redirect
- 09:3909:39, 4 April 2026 diff hist +21 N Sorium Redirected page to Mineral current Tag: New redirect
- 09:3909:39, 4 April 2026 diff hist +21 N Duranium Redirected page to Mineral current Tag: New redirect
- 09:3909:39, 4 April 2026 diff hist +21 N Vendarite Redirected page to Mineral current Tag: New redirect
- 09:3809:38, 4 April 2026 diff hist +21 N Trans Newtonian Elements Redirected page to Mineral Tag: New redirect
- 09:3709:37, 4 April 2026 diff hist +21 N Minerals Redirected page to Mineral Tag: New redirect
- 09:3609:36, 4 April 2026 diff hist +21 N Gallicite Redirected page to Mineral current Tag: New redirect
- 09:3509:35, 4 April 2026 diff hist +3,333 N Mineral Created page with "Minerals are the foundation of Aurora 4X’s trans‑Newtonian economy. Every ship, missile, installation, ground unit, and industrial structure is built from specific combinations of the eleven TN minerals. Mineral availability determines the pace of expansion, the scale of military production, and the long‑term viability of an empire. Each deposit has a finite quantity and an accessibility rating that directly affects mining output; high‑accessibility deposits prov..." current
- 08:4908:49, 4 April 2026 diff hist −6 Sorium Harvester No edit summary current
- 08:4808:48, 4 April 2026 diff hist 0 N File:Jupiter on 2009-07-23 (captured by the Hubble Space Telescope).jpg No edit summary current
- 08:4408:44, 4 April 2026 diff hist −4 Task Force No edit summary current
3 April 2026
- 17:0417:04, 3 April 2026 diff hist −288 Download & Install No edit summary
- 17:0217:02, 3 April 2026 diff hist −34 Main Page No edit summary
- 17:0117:01, 3 April 2026 diff hist −1 Download & Install No edit summary
- 16:5916:59, 3 April 2026 diff hist +3 Fast Attack Craft No edit summary current
- 16:5716:57, 3 April 2026 diff hist +76 File:Bombardment Unit Range.png No edit summary current
- 16:5516:55, 3 April 2026 diff hist −2 Main Page No edit summary
- 16:5416:54, 3 April 2026 diff hist +38 Main Page No edit summary