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Error Database

From Aurora 4x Wiki
Revision as of 10:04, 12 October 2026 by Wiki-admin (talk | contribs)

Aurora has a robust error system used by Steve to help debug when things aren't working correctly. At times, things can go wrong either due to a bug in the game or through the machinations of players (e.g. DB editing, etc.). While it's not known how many error conditions live in Aurora, over the years some of them crop up and Steve is happy to explain them. We try to keep track of them here.

Where possible an error should have its #, and associated version if you know it, Steve's explanation for what the problem is, and the known solution, if any. Please note, that occasionally the solution to the error is to edit the game database, which can really truly break things -- so back up your database before pursuing some of these fixes.

Function #111

Reported Oct 10, 2026

"Error 111 is a function that checks mission capable status for NPR ships. Its very unusual to see an error there." -- Steve

Resolution: The player had created a multi-NPR Sol start and given each of the NPRs on Earth a diplomatic station. When they deleted/destroyed the stations the error stopped happening.

Function #454

Reported Oct 11, 2026

"#454 is a function for the AI to assign target priorities to population-based targets (inc shipyards, ground forces, STO, etc.)" -- Steve

Resolution: "aha, i found what this one was. Something to do with how I attempted to fix things earlier. I had deleted the Martians record of Earth from FCT_AlienPopulation, and because Earth was in view of their sensors it was throwing an error."

Function #3821

Reported: ~circa 2.6

"Function 3821 is related to interrogation of prisoners." -- Steve

Speculation: This error appears to occur when an officer who is a POW is auto-assigned by Aurora to a new command.

Resolution #1: Find the officer whose name is colored magenta in the officers window whose history shows them being taken prisoner and then being assigned a command. Retire the officer. This removes them from play.

Resolution #2: Retain the officer in play by finding the officer in FCT_Commanders and changing Prisoner from 1 to 0.

Function #3822

Reported: ~circa 2.6

"#3822 is PopulatePOWToListView, so it something to do with POWs." -- Steve

Speculation: This error seems to occur when the game is attempting to display or manage POWs but is prevented from doing so for some reason (e.g. the POWs are members of the same race/species that controls the population).

Resolution: On Oct 12, 2026 a resolution to a game was to delete the single row in FCT_Prisoners. It was an NPR planet captured by the player and had POWs from the player Race on the planet. They did not show in the Empire or planet POW screen (it triggered this error). The only way to clear the error was to delete the row (effectively 'removing' the POWs from play).

FCT_Prisoners
GameID PopulationID PrisonerRaceID PrisonerSpeciesID NumPrisoners NumProcessed
140 49097 784 753 80 0