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C-Event Updates

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The Event Updates window, also known as the Event Log, is an interface window that tells you everything that happened in your empire during the last time increment. It can be accessed through via the Events Button on the System Map icon bar.

Overview

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File:Event Log CSharp.png
Event Updates window

On the first turn, nothing has happened, so this will be empty. On later turns, the Event Log will inform you about everything from research projects completing to one of your officers dying of old age. Event reports from ground combat results to new thermal contacts being registered, new leaders being recruited, allow the player to easily manage every aspect of the empire each turn.

  • Many players with the ability elect to leave this window open in a separate area of their displays in order to view events as they occur during even automated turns.
  • It will also tell you how long that time increment was, in case breaking events caused the game to advance less time than you'd ordered. You can open this window at any time by using the Events button on the System Map Icon Bar.
  • The events listed in this window often require player action. Certain types of events facilitate that by centering the system map focus when clicked upon while other events will open the colony window when clicked on.
  • Note: using any of the filters will NOT impact the game's logic as to creating interrupts.

Message List

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Each row describes one event within your universe. Each event message description is split into 4 columns: Race, Type, Location, and Event description. For many event types, if one selects a row in the list, one is taken to whatever window has been deemed best based on the message context.

  • Race Since your Empire may grow to span many races, the first thing shown for every message is the race.
  • Event Type Event types are broad general categories for the events happening within your empire. Some typical event include: Low Fuel, Research Completed, Command Assignment, Orders Completed etc.
  • System When the scope of an event relates to a particular system within your empire, this field indicates which system it affects. Of course events that directly affect one of your systems may well have a trickle down effect in other systems as well.
  • Event is the full text describing the event being reported.

There is a "Show Events" option in the Options section of the display tab in the System Map sidebar that causes most of the event text to appear on the main system map screen. It may be necessary to review event messages in the log even when the option for displaying them on the System Map is selected because all System Map messages may be truncated.

Header Controls

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  • Empire Selection pull-down selects which empire you're viewing the events for. Those in SpaceMaster Mode are able to review the events of any Player Empire in the game, while those mere mortals not using Space Master mode will be restricted to seeing only those events within their own Empire. The "Show All Races" checkbox will override this and display all races at once. Unsure - Please Verify
  • Event Categories lets you filter events to certain specific types of events, instead of seeing all event types.
  • Event Days shows how many days an event will be kept on the log for. Events older than this will be removed.
  • Number of Messages' lets you set the number of rows displayed in the Message list. Events exceeding this limit will be removed.
  • Show All Events will ignore "Hide Event" settings, and display all events that have happened, even hidden ones.
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  • Refresh will update the window. Note that the window automatically refreshes each time the clock advances, so this is only necessary to see things you have done since the last clock advance (promoting and reassigning leaders, creating prototypes, etc.)
  • Hide Event will remove all events of the selected type from the message list. This setting can be ignored with the Show All Events checkbox at the top-right. To un-hide an event type, click Show All Events, select the event, and click Hide Event again.
  • Text Colour and Back Colour buttons allow the user to configure the display color for events of the selected type. (Note that the default colours are RGB values of 255/255/192 for the text, and 0/0/64 for the background).
  • Copy Colour, Unsure - Please Verify, as there's no "Paste Colour" button I can see.
  • Full Height makes the window taller. This button will change to Normal Height if you are in full-height view.
  • Import Colours lets you import a CSV file containing custom event colours, which will overwrite your current settings.
  • Export Colours lets you export a CSV file containing your existing custom event colours.