Jump to content

Sector Command

From Aurora 4x Wiki
Revision as of 15:26, 3 April 2026 by Pedroig (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Sector Command
Cargo Size
Population Required 0
Total Cost (BP) 1,200 (C#) / 2,400 (VB6)
Duranium 0 (C#) / 600 (VB6)
Neutronium
Corbomite
Tritanium
Boronide 400 (C#) / 600 (VB6)
Mercassium 400 (C#) / 600 (VB6)
Sorium
Uridium 400 (C#) / 600 (VB6)
Corundium
Gallicite
Vendarite

Sector Commands are planetary installations that become available after researching the "Improved Command and Control" technology (which is of type Logistics, and costs 5,000 RP).

Overview

[edit]

Building a Sector Command HQ in a colony allows you to appoint a Civilian Administrator as a Sector Governor. Sector Governors give one quarter of their bonuses, (like mining or factory production), to all colonies in the sector. This is on top of any colonial governor bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%. The level of a Sector Command and thus its range can be increased by building additional HQs. The range of the Sector increases at an exponentially decreasing rate.

For example, one (1) Sector Command extends the sector to every system within one (1) jump, 
two (2) Sector Command extends the sector out two (2) jumps,
four (4) Sector Commands are needed to extend the sector out to three (3) jumps, 
and eight (8) Sector Commands are needed to extend the sector to four (4) jumps.

Defining Sector Commands

[edit]
  • To define sectors, open the Ctrl+F9 Sector Management window (in VB6, click the Sectors button at the bottom of the Population and Production window).
  • The sector capital is where you have built the Sector Command HQ.
  • In C#, a Sector Command takes 500,000 tons of cargo space to move. In VB6, they cannot be transported at all.
  • Each system is only in one sector - you cannot split up colonies in the same system. If a system is in range of multiple different sectors, you can use the Sector Management window to move them around.

Required Technology

[edit]
  • Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics tech tree.