Ground Force Construction Complex
| Ground Force Construction Complex | |
|---|---|
| Cargo Size | 500,000 |
| Population Required | 1,000,000 |
| Total Cost (BP) | 2400 |
| Duranium | 1200 |
| Neutronium | 1200 |
| Corbomite | — |
| Tritanium | — |
| Boronide | — |
| Mercassium | — |
| Sorium | — |
| Uridium | — |
| Corundium | — |
| Gallicite | — |
| Vendarite | — |
Function
[edit]Ground Force Construction Complexes (GFCCs) are installations allow the training of new ground units to add to your army. They are the equivalent of VB6's Ground Force Training Facility.
Each training facility contributes to the training speed of a colony, producing the racial ground unit training rate per year modified by the planetary and sector governor's Ground Unit Training bonus.
- Formula: (Racial Ground Unit Training Rate) * (Sector Governor Ground Unit Training Bonus * 0.25) * (Planetary Governor Ground Unit Training Bonus)
| Construction Rate | 250 | 320 | 400 | 500 | 625 | 800 | 1,000 | 1,250 | 1,600 | 2,000 |
|---|---|---|---|---|---|---|---|---|---|---|
| RP cost | Free | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 120,000 | 250,000 | 500,000 |
A colony can only train a single ground unit at once, no matter how many GFCCs it has. Additional GFCCs simply increase the training speed. Additional units you wish to train are added to a queue.
Operation
[edit]Training facilities are controlled on the GU Training tab of the F2 Economics screen. The top portion displays one line per task in the queue, along with estimated completion dates.
To being training, select the unit type from the list of possible unit types below. Training can be cancelled by clicking on the desired unit and then on Delete Task. Tasks in the queue can also be moved up or down the queue as desired.