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Damage Control
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==Description== Damage Controls increase the repair speed of on-board repairs of battle damage (not malfunctions). A ship might be able to repair damaged systems within hours instead of limping to a shipyard. This costs twice as many MSP as repairing a malfunction. If, for example, your biggest component is an engine costing 800 MSP to fix if malfunctioning (see Max Repair), it would cost 1600 MSP to repair using Damage Control if that engine were destroyed in battle. If your ship doesn't have 1600 MSP, then it needs to be repaired in a shipyard. DC value is the ''chance'' to repair a component within a given time. Usually that works out to some hours, although a very large number of modules could shorten this time considerably. However, note the very high MSP cost of emergency repairs. You don't need a DC module for on-board repairs; some capabilities are provided by engineering spaces. A Damage Control module will increase your ship's Damage Control value by 10, while an Engineering Section adds only 1 to the DC value. Damage Control modules do not extend maintenance life. Armor is not considered a ship component and still needs to be repaired in a shipyard.
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