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Damage Control

From Aurora 4x Wiki

This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.

Description

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Damage Controls increase the repair speed of on-board repairs of battle damage (not malfunctions). A ship might be able to repair damaged systems within hours instead of limping to a shipyard. This costs twice as many MSP as repairing a malfunction. If, for example, your biggest component is an engine costing 800 MSP to fix if malfunctioning (see Max Repair), it would cost 1600 MSP to repair using Damage Control if that engine were destroyed in battle. If your ship doesn't have 1600 MSP, then it needs to be repaired in a shipyard.

DC value is the chance to repair a component within a given time. Usually that works out to some hours, although a very large number of modules could shorten this time considerably. However, note the very high MSP cost of emergency repairs.

You don't need a DC module for on-board repairs; some capabilities are provided by engineering spaces. A Damage Control module will increase your ship's Damage Control value by 10, while an Engineering Section adds only 1 to the DC value. Damage Control modules do not extend maintenance life.

Armor is not considered a ship component and still needs to be repaired in a shipyard.

Usage

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To initiate repairs, go to the Damage Control tab of the Individual Ship window. Select a component and click "Begin DC", or "Add to Queue". In C#, you can also allow automated damage control to take care of it for you.

Word of God

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The psuedo code is as follows:

Repair Chance = Round Down ((Increment Length in Seconds / Item Cost) x Highest Damage Control Rating)

If Repair Chance > 1000 Then

   Repair Done = True

Else

   If Random Number(1000) <= Repair Chance Then
       Repair Done = True
   End

End

Highest Damage Control Rating is usually the damage control rating of the ship. However, if the ship is in a hangar and the mothership has a higher damage control rating, then the damage control rating of the mothership is used. This could be used by fighters on a carrier or it could be a huge repair ship that takes full size ships into its internal hangar. In this case, the maintenance supplies of the mothership are used.

Variants

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Damage Control
System Basic Commercial (C# only) Improved Advanced
Repair Rating 10 10 20 30
RP cost 5,000 5,000 15,000 45,000

List of Components

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Engines and Power Plants: EngineFuel StorageJump EnginePower Plants
Beam Weaponry: Beam Fire ControlLasersParticle BeamsMesonsHigh-Powered MicrowavePlasma CarronadeRailgunsGauss Cannons
Missile Weaponry: Missile Fire ControlMissile LaunchersMagazines
Defensive Systems: ArmorShieldsCIWSSensor JammerFire Control JammerMissile JammerDecoy LauncherCloaking Device
Maintenance and Repairs: Engineering SpacesMaintenance Storage BayDamage ControlMaintenance module
Carriers and Fighters: Hangar deckFighter Pod Bay
Sensors: Active SensorEM SensorThermal SensorGeological Survey SensorsGravitational Survey SensorsELINT Modules
Command and Control: BridgeFlag BridgeAuxiliary ControlScience DepartmentMain EngineeringCombat Information CentrePrimary Flight Control
Transportation: Cargo HoldTroop Transport BayCryogenic TransportPassenger Accommodation
Logistics: Cargo Shuttle BayRefuelling SystemOrdnance Transfer SystemTractor Beam
Production: Orbital Mining ModuleSorium HarvesterTerraforming ModuleJump Point Stabilisation ModuleSalvage Module