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The Diplomacy Module is new for [[CSharp|C#]], and replaces [[VB6]]'s Diplomatic [[Teams]]. It also affects communication attempts. The module is 30 HS, costs 300 BP (150 [[Corbomite]], 75 [[Mercassium]], and 75 [[Vendarite]]), and requires 50 [[crew]]. It is available with starting technology in both [[Trans-Newtonian]] and [[conventional]] starts. ==Communication== For communication checks to take place both [[empire]]s must have ships and/or populations in the same system, and both sides must be able to detect the other. Communication checks will only take place if both sides have a status of "Attempting Communication". (In other words, you can't translate their language if they refuse to talk to you.) [[Diplomacy]] cannot take place until full communication is established. Some alien empires may take exception to your presence, and refuse to communicate, or even shoot your diplomacy ship. For communication attempts, the highest Communication bonus of any [[leaders|commander]] of a ship with a Diplomacy module in one or more of the contact systems will boost any positive results achieved through the communication process. If no Diplomacy Module is present in any of the contact systems, or if the commander has no communication bonus, any positive gains toward full communication are halved. [https://aurora2.pentarch.org/index.php?topic=8495.msg118258#msg118258 C# change notes] {{Components}} [[Category:Components]]
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