Diplomacy Module
The Diplomacy Module is new for C#, and replaces VB6's Diplomatic Teams. It also affects communication attempts. The module is 30 HS, costs 300 BP (150 Corbomite, 75 Mercassium, and 75 Vendarite), and requires 50 crew. It is available with starting technology in both Trans-Newtonian and conventional starts.
Communication
[edit]For communication checks to take place both empires must have ships and/or populations in the same system, and both sides must be able to detect the other. Communication checks will only take place if both sides have a status of "Attempting Communication". (In other words, you can't translate their language if they refuse to talk to you.) Diplomacy cannot take place until full communication is established. Some alien empires may take exception to your presence, and refuse to communicate, or even shoot your diplomacy ship.
For communication attempts, the highest Communication bonus of any commander of a ship with a Diplomacy module in one or more of the contact systems will boost any positive results achieved through the communication process. If no Diplomacy Module is present in any of the contact systems, or if the commander has no communication bonus, any positive gains toward full communication are halved.