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Diplomacy Module

From Aurora 4x Wiki

The Diplomacy Module is new for C#, and replaces VB6's Diplomatic Teams. It also affects communication attempts. The module is 30 HS, costs 300 BP (150 Corbomite, 75 Mercassium, and 75 Vendarite), and requires 50 crew. It is available with starting technology in both Trans-Newtonian and conventional starts.

Communication

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For communication checks to take place both empires must have ships and/or populations in the same system, and both sides must be able to detect the other. Communication checks will only take place if both sides have a status of "Attempting Communication". (In other words, you can't translate their language if they refuse to talk to you.) Diplomacy cannot take place until full communication is established. Some alien empires may take exception to your presence, and refuse to communicate, or even shoot your diplomacy ship.

For communication attempts, the highest Communication bonus of any commander of a ship with a Diplomacy module in one or more of the contact systems will boost any positive results achieved through the communication process. If no Diplomacy Module is present in any of the contact systems, or if the commander has no communication bonus, any positive gains toward full communication are halved.

C# change notes

List of Components

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Engines and Power Plants: EngineFuel StorageJump EnginePower Plants
Beam Weaponry: Beam Fire ControlLasersParticle BeamsMesonsHigh-Powered MicrowavePlasma CarronadeRailgunsGauss Cannons
Missile Weaponry: Missile Fire ControlMissile LaunchersMagazines
Defensive Systems: ArmorShieldsCIWSSensor JammerFire Control JammerMissile JammerDecoy LauncherCloaking Device
Maintenance and Repairs: Engineering SpacesMaintenance Storage BayDamage ControlMaintenance module
Carriers and Fighters: Hangar deckFighter Pod Bay
Sensors: Active SensorEM SensorThermal SensorGeological Survey SensorsGravitational Survey SensorsELINT Modules
Command and Control: BridgeFlag BridgeAuxiliary ControlScience DepartmentMain EngineeringCombat Information CentrePrimary Flight Control
Transportation: Cargo HoldTroop Transport BayCryogenic TransportPassenger Accommodation
Logistics: Cargo Shuttle BayRefuelling SystemOrdnance Transfer SystemTractor Beam
Production: Orbital Mining ModuleSorium HarvesterTerraforming ModuleJump Point Stabilisation ModuleSalvage Module