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= Ground Combat = == Ground Unit Capabilities == These technologies provide environmental and operational bonuses that modify how ground units perform on different worlds or in special situations. {| class="wikitable" style="text-align: center;" ! Technology !! RP Cost !! Description |- | Boarding Combat Capability || 2,500 || Allows infantry units to launch boarding attacks against enemy ships. |- | Desert Warfare Capability || 2,500 || Grants double hit chance on planets with dominant Desert terrain. |- | Extreme Pressure Capability || 2,500 || Removes penalties when operating above species pressure tolerance. |- | Extreme Temperature Capability || 2,500 || Removes penalties when operating outside species temperature tolerance. |- | High Gravity Capability || 2,500 || Removes penalties when operating above species gravity tolerance. |- | Jungle Warfare Capability || 2,500 || Grants double hit chance on planets with dominant Jungle terrain. |- | Low Gravity Capability || 2,500 || Removes penalties when operating below species gravity tolerance. |- | Mountain Warfare Capability || 2,500 || Grants double hit chance on planets with dominant Mountain terrain. |- | Rift Valley Warfare Capability || 2,500 || Grants double hit chance on planets with dominant Rift Valley terrain. |- | No Capability || 1 || Represents a unit with no special environmental capability. |} == Armour Types == Armour technologies determine the protection level available to infantry, vehicles, and static emplacements. === Infantry Armour === {| class="wikitable" style="text-align: center;" ! Armour !! ARM !! RP Cost !! Description |- | Light Infantry Armour || 1 || 500 || Non‑powered infantry armour. |- | Powered Infantry Armour || 1.5 || 1,250 || Powered TN armour suitable for infantry. |- | Heavy Powered Infantry Armour || 2 || 2,500 || Heavy powered TN armour for infantry. |} === Vehicle Armour === {| class="wikitable" style="text-align: center;" ! Armour !! ARM !! RP Cost !! Description |- | Minimal Vehicle Armour || 1 || 1 || Very light TN armour for vehicles. |- | Light Vehicle Armour || 2 || 2 || Light TN armour for vehicles. |- | Medium Vehicle Armour || 4 || 3 || Medium TN armour for vehicles and super‑heavy vehicles. |- | Heavy Vehicle Armour || 6 || 2,500 || Heavy TN armour for vehicles and super‑heavy vehicles. |- | Super‑Heavy Vehicle Armour || 9 || 5,000 || Armour for super‑heavy vehicles. |- | Ultra‑Heavy Vehicle Armour || 12 || 10,000 || Armour for ultra‑heavy vehicles. |} === Static Armour === {| class="wikitable" style="text-align: center;" ! Armour !! ARM !! RP Cost !! Description |- | Light Static Armour || 1 || 6 || Armour for static weapons. |- | Medium Static Armour || 2 || 4 || Armour for static weapons. |- | Heavy Static Armour || 3 || 2,500 || Armour for static weapons. |} == Weapons == Ground weapons define the offensive capability of infantry, vehicles, and support units. === Anti‑Infantry Weapons === {| class="wikitable" style="text-align: center;" ! Weapon !! AP !! DAM !! # Shot !! RP Cost !! Description |- | Light Personal Weapon || 0.5 || 0.5 || 1 || 500 || Light infantry weapon. |- | Personal Weapon || 1 || 1 || 1 || 1,000 || Standard infantry weapon. |- | Improved Personal Weapon || 1.25 || 1.25 || 1 || 2,000 || Improved infantry weapon. |- | Crew‑Served Anti‑Personnel || 1 || 1 || 6 || 2,000 || Crew‑served direct‑fire weapon for front‑line units. |- | Heavy Crew‑Served Anti‑Personnel || 1.5 || 1 || 6 || 2,500 || Heavy crew‑served anti‑personnel weapon. |} === Anti‑Vehicle Weapons === {| class="wikitable" style="text-align: center;" ! Weapon !! AP !! DAM !! # Shot !! RP Cost !! Description |- | Light Anti‑Vehicle Weapon || 2 || 6 || 1 || 600 || Crew‑served anti‑vehicle weapon. |- | Medium Anti‑Vehicle Weapon || 4 || 4 || 1 || 1,250 || Crew‑served anti‑vehicle weapon. |- | Heavy Anti‑Vehicle Weapon || 6 || 6 || 1 || 2,500 || Heavy crew‑served anti‑vehicle weapon. |- | Super‑Heavy Anti‑Vehicle Weapon || 9 || 9 || 1 || 5,000 || Super‑heavy anti‑vehicle weapon. |} === Anti‑Air Weapons === {| class="wikitable" style="text-align: center;" ! Weapon !! AP !! DAM !! # Shot !! RP Cost !! Description |- | Light Anti‑Air Weapon || 1 || 2 || 1 || 600 || Light anti‑aircraft weaponry. |- | Medium Anti‑Air Weapon || 2 || 4 || 1 || 1,250 || Medium anti‑aircraft weaponry. |- | Heavy Anti‑Air Weapon || 3 || 6 || 1 || 2,500 || Heavy anti‑aircraft weaponry. |} === Autocannon Weapons === {| class="wikitable" style="text-align: center;" ! Weapon !! AP !! DAM !! # Shot !! RP Cost !! Description |- | Light Autocannon || 2 || 2 || 3 || 600 || Automatic weapon for anti‑personnel and light anti‑vehicle roles. |- | Medium Autocannon || 3 || 2 || 3 || 1,250 || Medium automatic weapon. |- | Heavy Autocannon || 5 || 2 || 3 || 2,500 || Heavy automatic weapon with reduced penetration. |} === Bombardment Weapons === {| class="wikitable" style="text-align: center;" ! Weapon !! AP !! DAM !! # Shot !! RP Cost !! Description |- | Light Bombardment Weapon || 1 || 2 || 3 || 600 || Bombardment weapon for front‑line or support units. |- | Medium Bombardment Weapon || 1.5 || 4 || 3 || 1,250 || Medium bombardment weapon. |- | Heavy Bombardment Weapon || 2 || 6 || 3 || 2,500 || Heavy bombardment weapon. |- | Long Range Bombardment Weapon || 1.5 || 4 || 3 || 2,500 || Long‑range bombardment weapon. |- | Super‑Heavy Bombardment Weapon || 3 || 9 || 3 || 5,000 || Super‑heavy bombardment weapon. |} === Surface‑to‑Orbit Weapons === {| class="wikitable" style="text-align: center;" ! Technology !! RP Cost !! Description |- | Surface to Orbit Weaponry || 2,500 || Enables ground units to engage ships in space. |} == Ground Unit Base Types == These technologies unlock the chassis types used to define ground unit classes. {| class="wikitable" style="text-align: center;" ! Technology !! RP Cost !! Description |- | Ground Unit Base Type – Infantry || 1,000 || Allows creation of infantry unit classes. |- | Ground Unit Base Type – Static || 1,500 || Allows creation of static weapon or emplacement units. |- | Ground Unit Base Type – Light Vehicle || 2,000 || Allows creation of light vehicle unit classes. |- | Ground Unit Base Type – Vehicle || 3,000 || Allows creation of vehicle unit classes. |- | Ground Unit Base Type – Heavy Vehicle || 2,500 || Allows creation of heavy vehicle unit classes. |- | Ground Unit Base Type – Super‑Heavy Vehicle || 5,000 || Allows creation of super‑heavy vehicle unit classes. |- | Ground Unit Base Type – Ultra‑Heavy Vehicle || 10,000 || Allows creation of ultra‑heavy vehicle unit classes. |} == Support & Logistics == Support technologies expand the non‑combat capabilities of ground forces. {| class="wikitable" style="text-align: center;" ! Technology !! RP Cost !! Description |- | Construction Equipment || 2,500 || Allows units to act as partial construction factories or fortify other units. |- | Decontamination Equipment || 2,500 || Allows units to reduce radiation levels. |- | Geosurvey Equipment || 2,500 || Enables ground‑based planetary surveys. |- | Xenoarchaeology Equipment || 2,500 || Allows ground units to investigate alien ruins. |- | Forward Fire Direction || 1,000 || Allows units to direct bombardment or orbital fire support. |- | Ground Forces Headquarters || 1,000 || Provides headquarters capability. |- | Ground Force Logistics Module || 1,000 || Provides logistical support to ground forces. |- | Ground Force Logistics Module – Small || 500 || Smaller logistics module for ground forces. |} == Troop Transport Systems == These technologies enable the transport, boarding, or rapid deployment of ground forces. Variants marked with * are automatically unlocked when the parent technology is researched. === Standard Transport Bays === {| class="wikitable" style="text-align: center;" ! Technology !! RP Cost !! Description |- | Troop Transport Bay – Conventional || 50 || Enables transport of ground forces. |- | Troop Transport Bay – Standard || 1,000 || Standard troop transport bay. |- | Troop Transport Bay – Small || * || Small troop transport bay (unlocked with Standard). |- | Troop Transport Bay – Large || * || Large troop transport bay (unlocked with Standard). |- | Troop Transport Bay – Very Small || * || Very small troop transport bay (unlocked with Standard). |- | Troop Transport Bay – Very Large || * || Very large troop transport bay (unlocked with Standard). |} === Boarding‑Equipped Transport Bays === {| class="wikitable" style="text-align: center;" ! Technology !! RP Cost !! Description |- | Troop Transport Boarding Bay – Standard || 2,500 || Transport bay with boarding tubes for ship‑to‑ship assaults. |- | Troop Transport Boarding Bay – Small || * || Small boarding‑equipped bay (unlocked with Standard). |- | Troop Transport Boarding Bay – Very Small || * || Very small boarding‑equipped bay (unlocked with Standard). |} === Drop‑Ship Equipped Transport Bays === {| class="wikitable" style="text-align: center;" ! Technology !! RP Cost !! Description |- | Troop Transport Drop Bay – Standard || 2,500 || Transport bay with drop ships for rapid orbital deployment. |- | Troop Transport Drop Bay – Small || * || Small drop‑ship equipped bay (unlocked with Standard). |- | Troop Transport Drop Bay – Large || * || Large drop‑ship equipped bay (unlocked with Standard). |- | Troop Transport Drop Bay – Very Small || * || Very small drop‑ship equipped bay (unlocked with Standard). |- | Troop Transport Drop Bay – Very Large || * || Very large drop‑ship equipped bay (unlocked with Standard). |} == Fighter Pods == These technologies unlock fighter‑mounted ground‑support pods. {| class="wikitable" style="text-align: center;" ! Technology !! RP Cost !! Description |- | Fighter Pod Bay || 2,500 || Allows fighters to be designed with pod bays. |- | Fighter Bombardment Pod || 2,500 || Enables bombardment pods for fighters. |- | Fighter Autocannon Pod || 2,500 || Enables autocannon pods for fighters. |- | Fighter Air‑to‑Air Pod || 2,500 || Enables air‑to‑air pods for fighters. |} === Ground Formation Construction Rate === This technology line determines the annual build points generated by a single Ground Formation Construction Complex. Higher levels significantly accelerate the production of ground formations. {| class="wikitable" style="text-align: center;" ! Construction Rate !! 250 !! 320 !! 400 !! 500 !! 625 !! 800 !! 1000 !! 1250 !! 1600 !! 2000 |- ! RP Cost | 1,000 || 2,000 || 4,000 || 8,000 || 15,000 || 30,000 || 60,000 || 120,000 || 250,000 || 500,000 |} == Research Fields == * [[Biology and Genetics]] * [[Construction and Production]] * [[Defensive Systems]] * [[Direct Fire Weapons]] * [[Ground Research|Ground Combat]] * [[Logistics]] * [[Missile Research|Missiles]] * [[Power and Propulsion]] * [[Sensors and Control Systems]] [[Category:Research]]
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