Ground Unit Capabilities
[edit]
These technologies provide environmental and operational bonuses that modify how ground units perform on different worlds or in special situations.
| Technology |
RP Cost |
Description
|
| Boarding Combat Capability |
2,500 |
Allows infantry units to launch boarding attacks against enemy ships.
|
| Desert Warfare Capability |
2,500 |
Grants double hit chance on planets with dominant Desert terrain.
|
| Extreme Pressure Capability |
2,500 |
Removes penalties when operating above species pressure tolerance.
|
| Extreme Temperature Capability |
2,500 |
Removes penalties when operating outside species temperature tolerance.
|
| High Gravity Capability |
2,500 |
Removes penalties when operating above species gravity tolerance.
|
| Jungle Warfare Capability |
2,500 |
Grants double hit chance on planets with dominant Jungle terrain.
|
| Low Gravity Capability |
2,500 |
Removes penalties when operating below species gravity tolerance.
|
| Mountain Warfare Capability |
2,500 |
Grants double hit chance on planets with dominant Mountain terrain.
|
| Rift Valley Warfare Capability |
2,500 |
Grants double hit chance on planets with dominant Rift Valley terrain.
|
| No Capability |
1 |
Represents a unit with no special environmental capability.
|
Armour technologies determine the protection level available to infantry, vehicles, and static emplacements.
| Armour |
ARM |
RP Cost |
Description
|
| Light Infantry Armour |
1 |
500 |
Non‑powered infantry armour.
|
| Powered Infantry Armour |
1.5 |
1,250 |
Powered TN armour suitable for infantry.
|
| Heavy Powered Infantry Armour |
2 |
2,500 |
Heavy powered TN armour for infantry.
|
| Armour |
ARM |
RP Cost |
Description
|
| Minimal Vehicle Armour |
1 |
1 |
Very light TN armour for vehicles.
|
| Light Vehicle Armour |
2 |
2 |
Light TN armour for vehicles.
|
| Medium Vehicle Armour |
4 |
3 |
Medium TN armour for vehicles and super‑heavy vehicles.
|
| Heavy Vehicle Armour |
6 |
2,500 |
Heavy TN armour for vehicles and super‑heavy vehicles.
|
| Super‑Heavy Vehicle Armour |
9 |
5,000 |
Armour for super‑heavy vehicles.
|
| Ultra‑Heavy Vehicle Armour |
12 |
10,000 |
Armour for ultra‑heavy vehicles.
|
| Armour |
ARM |
RP Cost |
Description
|
| Light Static Armour |
1 |
6 |
Armour for static weapons.
|
| Medium Static Armour |
2 |
4 |
Armour for static weapons.
|
| Heavy Static Armour |
3 |
2,500 |
Armour for static weapons.
|
Ground weapons define the offensive capability of infantry, vehicles, and support units.
Anti‑Infantry Weapons
[edit]
| Weapon |
AP |
DAM |
# Shot |
RP Cost |
Description
|
| Light Personal Weapon |
0.5 |
0.5 |
1 |
500 |
Light infantry weapon.
|
| Personal Weapon |
1 |
1 |
1 |
1,000 |
Standard infantry weapon.
|
| Improved Personal Weapon |
1.25 |
1.25 |
1 |
2,000 |
Improved infantry weapon.
|
| Crew‑Served Anti‑Personnel |
1 |
1 |
6 |
2,000 |
Crew‑served direct‑fire weapon for front‑line units.
|
| Heavy Crew‑Served Anti‑Personnel |
1.5 |
1 |
6 |
2,500 |
Heavy crew‑served anti‑personnel weapon.
|
Anti‑Vehicle Weapons
[edit]
| Weapon |
AP |
DAM |
# Shot |
RP Cost |
Description
|
| Light Anti‑Vehicle Weapon |
2 |
6 |
1 |
600 |
Crew‑served anti‑vehicle weapon.
|
| Medium Anti‑Vehicle Weapon |
4 |
4 |
1 |
1,250 |
Crew‑served anti‑vehicle weapon.
|
| Heavy Anti‑Vehicle Weapon |
6 |
6 |
1 |
2,500 |
Heavy crew‑served anti‑vehicle weapon.
|
| Super‑Heavy Anti‑Vehicle Weapon |
9 |
9 |
1 |
5,000 |
Super‑heavy anti‑vehicle weapon.
|
| Weapon |
AP |
DAM |
# Shot |
RP Cost |
Description
|
| Light Anti‑Air Weapon |
1 |
2 |
1 |
600 |
Light anti‑aircraft weaponry.
|
| Medium Anti‑Air Weapon |
2 |
4 |
1 |
1,250 |
Medium anti‑aircraft weaponry.
|
| Heavy Anti‑Air Weapon |
3 |
6 |
1 |
2,500 |
Heavy anti‑aircraft weaponry.
|
| Weapon |
AP |
DAM |
# Shot |
RP Cost |
Description
|
| Light Autocannon |
2 |
2 |
3 |
600 |
Automatic weapon for anti‑personnel and light anti‑vehicle roles.
|
| Medium Autocannon |
3 |
2 |
3 |
1,250 |
Medium automatic weapon.
|
| Heavy Autocannon |
5 |
2 |
3 |
2,500 |
Heavy automatic weapon with reduced penetration.
|
Bombardment Weapons
[edit]
| Weapon |
AP |
DAM |
# Shot |
RP Cost |
Description
|
| Light Bombardment Weapon |
1 |
2 |
3 |
600 |
Bombardment weapon for front‑line or support units.
|
| Medium Bombardment Weapon |
1.5 |
4 |
3 |
1,250 |
Medium bombardment weapon.
|
| Heavy Bombardment Weapon |
2 |
6 |
3 |
2,500 |
Heavy bombardment weapon.
|
| Long Range Bombardment Weapon |
1.5 |
4 |
3 |
2,500 |
Long‑range bombardment weapon.
|
| Super‑Heavy Bombardment Weapon |
3 |
9 |
3 |
5,000 |
Super‑heavy bombardment weapon.
|
Surface‑to‑Orbit Weapons
[edit]
| Technology |
RP Cost |
Description
|
| Surface to Orbit Weaponry |
2,500 |
Enables ground units to engage ships in space.
|
Ground Unit Base Types
[edit]
These technologies unlock the chassis types used to define ground unit classes.
| Technology |
RP Cost |
Description
|
| Ground Unit Base Type – Infantry |
1,000 |
Allows creation of infantry unit classes.
|
| Ground Unit Base Type – Static |
1,500 |
Allows creation of static weapon or emplacement units.
|
| Ground Unit Base Type – Light Vehicle |
2,000 |
Allows creation of light vehicle unit classes.
|
| Ground Unit Base Type – Vehicle |
3,000 |
Allows creation of vehicle unit classes.
|
| Ground Unit Base Type – Heavy Vehicle |
2,500 |
Allows creation of heavy vehicle unit classes.
|
| Ground Unit Base Type – Super‑Heavy Vehicle |
5,000 |
Allows creation of super‑heavy vehicle unit classes.
|
| Ground Unit Base Type – Ultra‑Heavy Vehicle |
10,000 |
Allows creation of ultra‑heavy vehicle unit classes.
|
Support & Logistics
[edit]
Support technologies expand the non‑combat capabilities of ground forces.
| Technology |
RP Cost |
Description
|
| Construction Equipment |
2,500 |
Allows units to act as partial construction factories or fortify other units.
|
| Decontamination Equipment |
2,500 |
Allows units to reduce radiation levels.
|
| Geosurvey Equipment |
2,500 |
Enables ground‑based planetary surveys.
|
| Xenoarchaeology Equipment |
2,500 |
Allows ground units to investigate alien ruins.
|
| Forward Fire Direction |
1,000 |
Allows units to direct bombardment or orbital fire support.
|
| Ground Forces Headquarters |
1,000 |
Provides headquarters capability.
|
| Ground Force Logistics Module |
1,000 |
Provides logistical support to ground forces.
|
| Ground Force Logistics Module – Small |
500 |
Smaller logistics module for ground forces.
|
Troop Transport Systems
[edit]
These technologies enable the transport, boarding, or rapid deployment of ground forces. Variants marked with * are automatically unlocked when the parent technology is researched.
Standard Transport Bays
[edit]
| Technology |
RP Cost |
Description
|
| Troop Transport Bay – Conventional |
50 |
Enables transport of ground forces.
|
| Troop Transport Bay – Standard |
1,000 |
Standard troop transport bay.
|
| Troop Transport Bay – Small |
* |
Small troop transport bay (unlocked with Standard).
|
| Troop Transport Bay – Large |
* |
Large troop transport bay (unlocked with Standard).
|
| Troop Transport Bay – Very Small |
* |
Very small troop transport bay (unlocked with Standard).
|
| Troop Transport Bay – Very Large |
* |
Very large troop transport bay (unlocked with Standard).
|
Boarding‑Equipped Transport Bays
[edit]
| Technology |
RP Cost |
Description
|
| Troop Transport Boarding Bay – Standard |
2,500 |
Transport bay with boarding tubes for ship‑to‑ship assaults.
|
| Troop Transport Boarding Bay – Small |
* |
Small boarding‑equipped bay (unlocked with Standard).
|
| Troop Transport Boarding Bay – Very Small |
* |
Very small boarding‑equipped bay (unlocked with Standard).
|
Drop‑Ship Equipped Transport Bays
[edit]
| Technology |
RP Cost |
Description
|
| Troop Transport Drop Bay – Standard |
2,500 |
Transport bay with drop ships for rapid orbital deployment.
|
| Troop Transport Drop Bay – Small |
* |
Small drop‑ship equipped bay (unlocked with Standard).
|
| Troop Transport Drop Bay – Large |
* |
Large drop‑ship equipped bay (unlocked with Standard).
|
| Troop Transport Drop Bay – Very Small |
* |
Very small drop‑ship equipped bay (unlocked with Standard).
|
| Troop Transport Drop Bay – Very Large |
* |
Very large drop‑ship equipped bay (unlocked with Standard).
|
These technologies unlock fighter‑mounted ground‑support pods.
| Technology |
RP Cost |
Description
|
| Fighter Pod Bay |
2,500 |
Allows fighters to be designed with pod bays.
|
| Fighter Bombardment Pod |
2,500 |
Enables bombardment pods for fighters.
|
| Fighter Autocannon Pod |
2,500 |
Enables autocannon pods for fighters.
|
| Fighter Air‑to‑Air Pod |
2,500 |
Enables air‑to‑air pods for fighters.
|
This technology line determines the annual build points generated by a single Ground Formation Construction Complex. Higher levels significantly accelerate the production of ground formations.
| Construction Rate |
250 |
320 |
400 |
500 |
625 |
800 |
1000 |
1250 |
1600 |
2000
|
| RP Cost
|
1,000 |
2,000 |
4,000 |
8,000 |
15,000 |
30,000 |
60,000 |
120,000 |
250,000 |
500,000
|