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Logistics

From Aurora 4x Wiki

Logistics

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Logistics covers all technologies related to cargo handling, crew support, maintenance, refuelling, hangars, salvage, and transport systems. These technologies determine how efficiently ships can move goods, support crews, refuel, repair, and operate over long deployments.

Cargo Handling

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Cargo Shuttle Capability

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Used by ships and bases to load and unload cargo.

Type Conventional Shuttles TN Cargo Shuttles Improved Cargo Shuttles Advanced Cargo Shuttles
Load Time Reduction 1 2 3 5
RP Cost * 5000 12500 40000

Cargo Holds

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Allows ship to transport X cargo points. 1 ton of minerals = 2.5 CP, Infrastructure = 2500 CP, Factory or Mine = 25,000 CP

Type Tiny Shuttle Small Standard Large
Capacity (CP) 500 50 5,000 25,000 125,000
RP Cost * * * * *

Cryogenic Transport

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Cryogenic Transport Modules

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Provides cyrogenic transports for X workers.

Type Conventional Cryo Standard Cryo Small Cryo Emergency Cryo Large Cryo Ark Module
Capacity 10,000 10,000 1,000 200 50,000 50,000 workers
RP Cost * *2000* *100* *100* *100* 5000

Crew Quarters

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Crew Quarters (Modules)

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Provides accomodations for X crew.

Type Tiny Fighter Small Standard
Crew Capacity 5 5 10 50
RP Cost * * * *

Crew Quarters Design (HS Reduction)

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Better crew quarter design to maintain efficiency for longer

Design Standard 10% 20% 30% 40% 50% 60% 68% 75%
HS Multiplier 1.0 0.9 0.8 0.7 0.6 0.5 0.4 0.32 0.25
RP Cost * 1000 2000 4000 8000 15000 30000 60000 120000

Engineering & Maintenance

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Engineering Sections

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Engineering Space. Reduces chance of failure and adds maintenance supply capacity

Type Tiny Small Fighter Standard
HS 3 2 4 1
RP Cost * * * *

Maintenance Storage

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Allows a ship to carry additional maintenance supplies

Type Tiny Small Fighter Standard Large
MSP Capacity 4 3 5 1 2
RP Cost * * * * *

Maintenance Production Rate

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Annual production rate for a single maintenance facility

MSP/year 20 24 30 36 42 50 60 72 85 100
RP Cost * 5000 10000 20000 40000 80000 150000 300000 600000 1200000

Maintenance Support per Facility

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How much tonnage of military shipping can be supported by a single maintenance facility or shipboard maintenance module

Tons Supported 1000 1250 1600 2000 2500 3200 4000 5000 6250
RP Cost * 2000 4000 8000 16000 30000 60000 120000 250000

Maintenance Module

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Technology RP Cost Description
Maintenance Module 5,000 Adds shipboard maintenance capacity to the population where the ship is located.


Hangar Systems

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Hangar Decks

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Allows a fighter or ship of up to X tons to dock within the mothership

Type Tiny Small Standard Commercial
Capacity (tons) 50 250 1,000 10,000
RP Cost 500 1000 4000 4000

Fuel Storage

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Fuel Storage Modules

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Fuel storage for ships. Each Fuel Storage module can hold X litres of fuel.

Type Minimal Tiny Small Standard Large Very Large Ultra Large Fighter
Capacity (L) 200 5,000 10,000 50,000 250,000 1,000,000 5,000,000 1,000
RP Cost * * * * * * * *

Refuelling Systems

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Standard Refuelling Systems

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Used to refuel another ship

LPH 20k 30k 40k 60k 90k 135k 200k 300k 450k 600k 900k
RP Cost * 2000 4000 8000 16000 32000 64000 125000 250000 500000 1000000

Small Craft Refuelling

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Technology RP Cost Description
Small Craft Refuelling * Allows refuelling of small craft at a fixed rate of 5,000 LPH.


Underway Replenishment

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The speed at which a ship can be refuelled while moving

Rate 20% 30% 45% 70% 100%
Multiplier 0.2 0.3 0.45 0.7 1.0
RP Cost 2500 5000 10000 20000 40000

Ordnance Transfer

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Ordnance Transfer Systems

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Used to transfer ordnance to another ship

MSP/hr 40 48 64 80 100 128 160 200 256 320 400
RP Cost * 2000 4000 8000 16000 32000 64000 125000 250000 500000 1000000

Ordnance Transfer Hub

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Technology RP Cost Description
Ordnance Transfer Hub 10,000 Allows simultaneous ordnance transfer to multiple ships.


Salvage & Recovery

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Salvage Modules

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A ship component that allows a ship to salvage wrecks

Capacity 500 750 1000 1350 1800 2500
RP Cost 5000 10000 20000 40000 80000 160000

Mobile Repair Bay

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Technology RP Cost Description
Mobile Repair Bay 5,000 A ship‑based repair yard that functions without a supporting population.


Ship‑to‑Ship Tractor Beam

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Technology RP Cost Description
Ship‑to‑Ship Tractor Beam 5,000 A tractor beam capable of attaching one ship to another.

Passenger & Recreation

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Passenger Accommodation

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Only really useful for shipping lines

Type Standard Small
Capacity 250 25
RP Cost * *100*

Recreational Module

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Technology RP Cost Description
Recreational Module 5,000 Provides entertainment facilities for ships or bases on long deployments.


Sector Command

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Technology RP Cost Description
Improved Command and Control 5000 Allows construction of Sector Commands for regional administration.


Research Fields

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