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Construction and Production

From Aurora 4x Wiki

Construction and Production

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Construction and Production covers all industrial, economic, and infrastructure‑related technologies in Aurora 4X. These technologies improve construction speed, mining output, fuel production, research efficiency, shipbuilding rate, wealth generation, and the ability to build or operate specialized industrial modules.

Construction Rate

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Annual construction rate for one unit of Industrial Capacity.

BP/year 12 14 16 20 25 30 36 42 50 60 70
RP Cost 3,000 5,000 10,000 20,000 40,000 80,000 150,000 300,000 600,000 1,250,000 2,500,000

Fighter Production Rate

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Annual production rate for a Fighter Factory.

BP/year 12 14 16 20 25 30 35 40 50 60 70
RP Cost 3,000 5,000 10,000 20,000 40,000 80,000 150,000 300,000 600,000 1,250,000 2,500,000

Fuel Production

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Annual fuel output per Fuel Refinery.

Litres/year 48,000 56,000 64,000 80,000 100,000 120,000 144,000 168,000 200,000 240,000 280,000
RP Cost 3,000 5,000 10,000 20,000 40,000 80,000 150,000 300,000 600,000 1,250,000 2,500,000

Jump Point Stabilisation Modules

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Determines how long a ship takes to stabilize a jump point.

Stabilisation Time (days) 360 180 150 120 90 60 45 30 20
RP Cost 7,500 5,000 10,000 20,000 40,000 80,000 150,000 300,000 600,000

Maximum Orbital Mining Diameter

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Maximum diameter of a body that can be mined using orbital mining modules.

Diameter (km) 100 125 160 200 250 320 400 500
RP Cost 1,000 2,000 4,000 8,000 16,000 32,000 64,000 125,000

Mining Production

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Annual mineral production per Mine or Automated Mine at accessibility 1.0.

Tons/year 12 14 16 20 25 30 36 42 50 60 70
RP Cost 3,000 5,000 10,000 20,000 40,000 80,000 150,000 300,000 600,000 1,250,000 2,500,000

Shipyard Operations

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Reduces the time and cost required to modify shipyards.

Time/Cost Saving 5% 10% 20% 30% 40% 50%
Multiplier 0.95 0.90 0.80 0.70 0.60 0.50
RP Cost 2,500 5,000 10,000 20,000 40,000 75,000

Shipbuilding Rate

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Annual build points produced by each Shipyard.

BP/year 560 750 1000 1300 1600 2100 2750 3500 4600 6000 8000
RP Cost 5,000 10,000 20,000 40,000 80,000 150,000 300,000 600,000 1,250,000 2,500,000 5,000,000

Research Rate

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Annual research points produced by each Research Facility.

RP/year 240 280 320 400 500 600 720 840 1000 1200 1500
RP Cost 5,000 10,000 20,000 40,000 80,000 150,000 300,000 600,000 1,250,000 2,500,000 5,000,000

Wealth Generation

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Wealth generated per million TN workers.

Wealth/year 120 140 160 200 250 300 360 420 500 600
RP Cost 3,000 5,000 10,000 20,000 40,000 80,000 150,000 300,000 600,000 1,200,000

Industrial Modules

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Orbital Mining Module

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A ship component that performs asteroid mining while in orbit.

  • RP Cost: 5,000

Sorium Harvester

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A ship module that extracts sorium from gas giants and converts it into fuel.

  • RP Cost: 5,000

Background Technologies

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Trans‑Newtonian Technology

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The starting technology for all TN research.

  • RP Cost: 5,000

Normal Shipyard Operations

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Allows basic modification of shipyards.

  • RP Cost: 1
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