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Missile Research

From Aurora 4x Wiki

Missiles

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Missile

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Missile technologies determine the performance of missile subsystems including guidance, warheads, ECM, retargeting, and special-purpose payloads.

Active Terminal Guidance

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Improves missile terminal hit chance.

Guidance Bonus 15% 20% 25% 32% 40% 50% 60%
RP Cost 1,000 2,000 4,000 8,000 16,000 32,000 64,000

Missile Warhead Strength

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Determines the base damage of missile warheads.

Warhead Type Implosion Fission Levitated-Pit Implosion Fusion-boosted Fission Two-stage Thermonuclear Three-stage Thermonuclear Cobalt Tri-Cobalt AM-Catalyzed Cobalt Antimatter Adv. Antimatter Gravatonic
Strength (x MSP) 3 4 5 6 8 10 12 16 20 24 30
RP Cost 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000

Enhanced Radiation Warheads

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Increases radiation output while reducing blast yield.

Yield Reduction 50% 33% 25% 20%
Radiation Multiplier 2x 3x 4x 5x
RP Cost 1,000 2,500 5,000 10,000

Laser Warhead Damage Efficiency

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Percentage of warhead damage converted into laser damage.

Efficiency (%) 20 25 32 40 48 60 75 90
RP Cost 1,000 2,000 4,000 8,000 16,000 32,000 64,000 128,000

Laser Warhead Focus

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Determines laser damage falloff range.

Focus Range (km) 10,000 20,000 30,000 40,000 50,000 60,000 70,000 80,000
RP Cost 1,000 2,000 4,000 8,000 16,000 32,000 64,000 128,000

Missile ECM

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ECM strength for missile decoys.

ECM Level 1 2 3 4 5 6 7 8 9 10
RP Cost 2,500 5,000 10,000 20,000 40,000 80,000 150,000 300,000 600,000 1,200,000

Missile Retargeting

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Determines whether missiles can attempt additional attacks after missing.

Technology Retargeting Enabled
RP Cost 5,000

Multiple Warheads

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Allows splitting warhead strength into multiple sub-attacks.

Technology Multiple Warheads
RP Cost 5,000

Decoy Missiles

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Allows missiles to deploy decoys to confuse incoming fire.

Technology Decoy Missiles
RP Cost 5,000

Launchers

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Launcher technologies determine the size, reload rate, safety, and special configurations of missile launch systems.

Box Launcher Explosion Chance

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Chance of a box launcher detonating when hit.

Explosion Chance (%) 70 50 35 25 15 10 7 5
RP Cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 120,000

Missile Launcher Reload Rate

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Determines how quickly missile launchers can be reloaded.

Reload Rate 2 3 4 5 6 7 8 9 10 11 12
RP Cost 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000

Missile Launcher Size

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Maximum missile size supported by launcher technology.

Launcher Size 2 3 4 5 6 7 8 9 10 11 12 14 16 18 20 24
RP Cost 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
  • (All RP=1 entries removed from display — launcher sizes remain because they are structural techs.)*

Reduced‑Size Launchers

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Launcher variants with reduced size and increased reload time.

Launcher Type 0.75 Size
2.4× Reload
0.6 Size
4.8× Reload
0.5 Size
8× Reload
0.4 Size
16× Reload
0.3 Size
40× Reload
0.15 Size
100× Reload
Size Modifier 0.75 0.6 0.5 0.4 0.3 0.15
Reload Multiplier 2.4 4.8 8 16 40 100
RP Cost 2 3 4 5 6 7

Magazines

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Magazine technologies determine how efficiently ordnance is stored and how safely it can be neutralized when damaged.

Magazine Feed System Efficiency

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Percentage of magazine space usable for ordnance.

Efficiency (%) 75 80 85 90 92 94 96 98 99
RP Cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000

Magazine Neutralization System

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Chance to neutralize ordnance if the magazine is destroyed.

Neutralization Chance (%) 70 80 85 90 93 95 97 98 99
RP Cost 500 1,000 2,000 4,000 8,000 15,000 30,000 60,000 120,000

Commercial Magazines

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Commercial-grade magazines for non-military ordnance storage.

Magazine Type Capacity RP Cost Description
Commercial Magazine 100 2,000 Inefficient, non‑military magazine; explodes if hit.
Commercial Magazine 500 5,000 Larger version of commercial magazine; same limitations.

Ordnance

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Ordnance Production technologies determine the annual build points generated by each Ordnance Factory.

Improved Ordnance Production

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Increases annual ordnance factory output.

Production Rate (BP/year) 12 14 16 20 25 30 35 40 50 60 70
RP Cost 3,000 5,000 10,000 20,000 40,000 80,000 150,000 300,000 600,000 1,250,000 2,500,000

Research Fields

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