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==General information== [[File:NH-Pluto-Atmosphere-20150810.jpg|thumb|300px|Night in space.<br>Image:NASA]] * [[Aurora]] - An overview of the game. ** [[Release History]] ** [[Download_%26_Install|Download]] and [[Add-on Software]] * [[Glossary]] - A list of abbreviations used in Aurora. * [[FAQ]] * [[Requirements|System Requirements]] * [[Troubleshooting]] * [[Tips for beginners]] ==Setting up a new game== * [[New Game]] - The first screen you'll see in Aurora. ** [[Government Types]] ** [[Main Empire Theme]] ** [[Create a custom race|Creating custom races]] ** [[Disaster]] - Game option to make your life more miserable by making the sun slowly go berserk. ** '''Tutorial: '''[[Quickstart for Beginners]] * [[Fast OB]] - If you want to start the game with a few goodies already built. ** '''Tutorial:''' [[Fast OB Creation window and Basic Fleet Orders]] ==Game concepts== * [[Time, Turns and Interrupts]] * [[Basic Sequence of Play]] - The order in which things happen. * [[SpaceMaster Mode]] - Originally meant as a set of referee tools, this lets you manipulate the game universe. * [[Game Slowdown]] - Why it happens and what you can do about it. ==Game interface== * [[Interface]] * [[System Map]] - The visual display of a system and its contents. ''Tip: to measure distances, shift & left-click, then drag the cursor in the system map.'' * [[System Information]] - All the astronomical data about a system. ** '''Tutorial''': [[Basics of the System Map]] * [[Galactic Map]] - The map of all discovered systems and their jump point connections. ''Tip: Shift-click and drag the systems to the desired new position, then click SysPos and save that layout.'' * [[Event Updates|Event Log]] - The log of all game events. In this screen, you can also filter messages by type and set message colours. * [[Task Groups]] * [[Class Design]] - The ship design window. * [[Game interface]] * [[Ship Combat]] - How to use the combat controls. * [[Hotkeys]] ==The galaxy== [[File:600px-Deep Impact HRI.jpeg|thumb|300px|right|A new dawn.<br>Image:NASA]] * The [[Galaxy]] - Information about stellar systems and system bodies (planets, moons, asteroids etc.). ** [[Galactic Map]] - The map of all discovered systems and their jump point connections. ''Tip: Shift-click and drag the systems to the desired new position, then click SysPos and save that layout.'' ** [[System Information]] - All the astronomical data about a system. ** [[Comet|Comets]] ** [[Lagrange Point]] - How to get around using Lagrange Points near Super-Jovians. * [[Black Holes]] and [[Nebulae]] * [[Survey]] - How to find jump points and minerals. * [[Interstellar travel]] - About finding and using jump points. ** [[Jump point]] ** [[Jump Gate]] ** [[Jump Tender]] ==Alien races== * [[Races]] ** [[Spoilers]] - Things you might prefer to discover through play. * [[Diplomacy]] * [[Espionage]] * [[Tactical Intelligence]] ==Colonies and mining== [[file:Mars atmosphere 2.jpg|thumb|350px|Prime real estate opportunity. Some radiation tolerance required. Call 1-800-MARTIANHOMES today!<br>Image: NASA]] * [[Races]] and [[Species]] * [[Colony]] ** [[Infrastructure]] - Housing for colonists. The amount required depends on how habitable the world is. *** [[Orbital Habitat Module|Orbital Habitat]] - Adds room for colonists in space stations. ** '''[[Installations]]''' - Everything that can be built in a colony. ** '''Tutorial:''' [[Colonization for Beginners]] ** [[Political Status]] ** [[Unrest]] - When the natives get restless. ** The '''[[Population and Production]]''' window - Also known as the Economics window. From here you control research, industry, shipyards, ground troops and about everything else that isn't flying though space. *** [[Disassemble]] - Take apart salvaged components to re-engineer alien technology. ** [[Production Overview]] window - A list of all industrial projects in your empire. * [[Terraforming]] - Home improvement on a global scale. * [[Sector Command]] - Installation that allows civilian leaders to apply their boni to multiple colonies. * [[Wealth]] - Your treasury. * [[Mining]] - General information. ** [[Trans Newtonian Elements]] - What they are used for. *** [[Mineral Generation]] - Where they come from. ** [[Survey]] - How to find them. ** [[Geological Survey Report]] - All minerals you've found so far on one page. ** [[Mass Driver]]s - Mineral transport was never easier. ** [[Civilian mining complex]] ** [[Sorium Harvester]] - How to get refined fuel from gas giants and super-jovians. {{Installations}} ==Captains, bureaucrats and scientists== [[File:Avatar 3931.png|right]] * [[Leaders]] - your naval and ground force officers, scientists and administrators. ''Tip: give all of them something to do to increase their skills faster.'' ** [[Teams]] - An overview. * [[Research]] - R&D: research new technology and develop systems you have designed. ** A list of [[Technology]] ** [[List of Research Costs]] ==The civilian economy== * [[Commercial Shipping]] - Shipping lines, the emperor's little helpers. ** [[Civilian contracts]] - Your civilians can transport installations for you (not minerals). * [[Civilian mining complex]] - Your civilians can dig up stuff for you. * [[Trade System]] - Things that generate taxes. ==Ship design and shipbuilding== * [[Ship]] - An overview of the role various types play. ** [[Class Design]] - Explains the Design window. Lots of useful information here. *** [[Ship Design Checklist]] - This is intended to help new players avoid the most common pitfalls in ship design. ** [[Core components]] - Basic systems like cargo holds, fuel tanks etc. ** [[Aurora Player Designed Systems|Player-designed components]] * [[Armour and Shields]] - General design principles. ** [[Armor]] ** [[Shields]] * '''Tutorial:''' [[Basic Beam Warship Tutorial]] * [[Missile Warships]] * '''Tutorial:''' [[Advanced Warship Tutorial]] * '''Tutorial:''' [[Basic Ship Creation]] * [[Shipyards]] ** [[Shipyards and Shipbuilding]] - Comprehensive guide to what they do and how. * [[Planetary Defence Centre]] - Bunkers to house troops, hangars or weapons * [http://aurorawiki.pentarch.org/index.php?title=Category:Ship_Examples|] - Example Ships. Some of these might be from older versions of Aurora, but they'll give you an idea of what's possible. {{Components}} ==Carriers and Fighters== * [[Fighters]] - Up to 500 tons of fun. ''Lovingly called Parasites in Aurora.'' * [[Fast Attack Craft]] - Up to 1000 tons of fun. * [[Carrier]] - To put all the fun in. ** '''Tutorial:''' [http://aurora2.pentarch.org/index.php?topic=7826.0 Advanced Carrier Operations Tutorial] - Naval organization for advanced players. ==Weapons and sensors== * [[Fire Control]] * [[Beam Overview|Beam Weapons]] - Types of beam weapons and how they compare. ** [[Beam Fire Control]] ** [[Beam Weapon Range]] - Table of weapon ranges for all tech levels. ** [[CIWS]] - The last line of defense. * [[Missiles|Missiles, Drones and Buoys]] - How they work and how to design them. ** '''Tutorial:''' [[Anti-Missile Tutorial]] * [[Sensors]] - Overview of active and passive sensors. ** [[Active Sensors/Fire Control|Active Sensors/Missile Fire Control]] *** '''Tutorial:''' [[Active Sensor Design]] ** [[EM Sensor]] ** [[Thermal Sensors]] ** [[Cloaking]] - How not to be seen. * [[ECM]] and [[ECCM]] - How not to be hit. ==Fleet operations, organization and logistics== * [[Fleet]] ** [[Task Groups]] - The Task Groups window. *** [[Naval Organization]] - The Naval Organization tab can make your life easier. **** '''Tutorial:''' [http://aurora2.pentarch.org/index.php?topic=7615.msg79072#msg79072 Naval Organization Tutorial] ** [[Manual transfer of fuel, missiles and supplies]] * [[Modular fleet design]] - An approach to planning. * [[Ship Crew]] - Training and morale. * [[Ship Maintenance]] ** [[Ship Maintenance Details]] - Also Damage Control * [[Ship repair]] - Repairing combat damage. * [[Salvage]] - Go green: recycle wrecks. * [[Transponders]] - And why you can ignore them. ==Ship combat== [[File:440px-Iss030e015472 Edit.jpg|thumb|250px|Orbital bombardment of Earth commencing. You have failed.<br>Image: Dan Burbank/NASA]] * [[Combat Overview]] * [[Task Group Initiative]] - The order in which ships move. * [[Jump shock]] - A few seconds of sensor blindness after a jump. * [[Ship Combat]] - How to use the combat controls. * [[Point Defense]] - How not to be hit. * [[Cloaking]] - How not to be seen. * [[Armour and Shields]] - How not to be hurt. * [[Internal Damage]] - If the above didn't work. * [[Ramming]] - Considered irresponsible. ==Ground Forces== * [[Ground forces]] ** [[Titans]] - To be implemented in Aurora 7.2. - canceled for [[Aurora C#]] * [[Ground Force Training Facility]] * [[Ground combat]] - Also includes boarding enemy ships.
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