Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Aurora 4x Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Logistics
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
= Logistics = Logistics covers all technologies related to cargo handling, crew support, maintenance, refuelling, hangars, salvage, and transport systems. These technologies determine how efficiently ships can move goods, support crews, refuel, repair, and operate over long deployments. == Cargo Handling == === Cargo Shuttle Capability === Used by ships and bases to load and unload cargo. {| class="wikitable" ! Type !! Conventional Shuttles !! TN Cargo Shuttles !! Improved Cargo Shuttles !! Advanced Cargo Shuttles |- ! Load Time Reduction | 1 || 2 || 3 || 5 |- ! RP Cost | * || 5000 || 12500 || 40000 |} === Cargo Holds === Allows ship to transport X cargo points. 1 ton of minerals = 2.5 CP, Infrastructure = 2500 CP, Factory or Mine = 25,000 CP {| class="wikitable" ! Type !! Tiny !! Shuttle !! Small !! Standard !! Large |- ! Capacity (CP) | 500 || 50 || 5,000 || 25,000 || 125,000 |- ! RP Cost | * || * || * || * || * |} == Cryogenic Transport == === Cryogenic Transport Modules === Provides cyrogenic transports for X workers. {| class="wikitable" ! Type !! Conventional Cryo !! Standard Cryo !! Small Cryo !! Emergency Cryo !! Large Cryo !! Ark Module |- ! Capacity | 10,000 || 10,000 || 1,000 || 200 || 50,000 || 50,000 workers |- ! RP Cost | * || *2000* || *100* || *100* || *100* || 5000 |} == Crew Quarters == === Crew Quarters (Modules) === Provides accomodations for X crew. {| class="wikitable" ! Type !! Tiny !! Fighter !! Small !! Standard |- ! Crew Capacity | 5 || 5 || 10 || 50 |- ! RP Cost | * || * || * || * |} === Crew Quarters Design (HS Reduction) === Better crew quarter design to maintain efficiency for longer {| class="wikitable" ! Design !! Standard !! 10% || 20% || 30% || 40% || 50% || 60% || 68% || 75% |- ! HS Multiplier | 1.0 || 0.9 || 0.8 || 0.7 || 0.6 || 0.5 || 0.4 || 0.32 || 0.25 |- ! RP Cost | * || 1000 || 2000 || 4000 || 8000 || 15000 || 30000 || 60000 || 120000 |} == Engineering & Maintenance == === Engineering Sections === Engineering Space. Reduces chance of failure and adds maintenance supply capacity {| class="wikitable" ! Type !! Tiny !! Small !! Fighter !! Standard |- ! HS | 3 || 2 || 4 || 1 |- ! RP Cost | * || * || * || * |} === Maintenance Storage === Allows a ship to carry additional maintenance supplies {| class="wikitable" ! Type !! Tiny !! Small !! Fighter !! Standard !! Large |- ! MSP Capacity | 4 || 3 || 5 || 1 || 2 |- ! RP Cost | * || * || * || * || * |} === Maintenance Production Rate === Annual production rate for a single maintenance facility {| class="wikitable" ! MSP/year !! 20 || 24 || 30 || 36 || 42 || 50 || 60 || 72 || 85 || 100 |- ! RP Cost | * || 5000 || 10000 || 20000 || 40000 || 80000 || 150000 || 300000 || 600000 || 1200000 |} === Maintenance Support per Facility === How much tonnage of military shipping can be supported by a single maintenance facility or shipboard maintenance module {| class="wikitable" ! Tons Supported !! 1000 || 1250 || 1600 || 2000 || 2500 || 3200 || 4000 || 5000 || 6250 |- ! RP Cost | * || 2000 || 4000 || 8000 || 16000 || 30000 || 60000 || 120000 || 250000 |} === Maintenance Module === {| class="wikitable" ! Technology !! RP Cost !! Description |- | Maintenance Module || 5,000 || Adds shipboard maintenance capacity to the population where the ship is located. |} == Hangar Systems == === Hangar Decks === Allows a fighter or ship of up to X tons to dock within the mothership {| class="wikitable" ! Type !! Tiny !! Small !! Standard !! Commercial |- ! Capacity (tons) | 50 || 250 || 1,000 || 10,000 |- ! RP Cost | 500 || 1000 || 4000 || 4000 |} == Fuel Storage == === Fuel Storage Modules === Fuel storage for ships. Each Fuel Storage module can hold X litres of fuel. {| class="wikitable" ! Type !! Minimal !! Tiny !! Small !! Standard !! Large !! Very Large !! Ultra Large !! Fighter |- ! Capacity (L) | 200 || 5,000 || 10,000 || 50,000 || 250,000 || 1,000,000 || 5,000,000 || 1,000 |- ! RP Cost | * || * || * || * || * || * || * || * |} == Refuelling Systems == === Standard Refuelling Systems === Used to refuel another ship {| class="wikitable" ! LPH !! 20k || 30k || 40k || 60k || 90k || 135k || 200k || 300k || 450k || 600k || 900k |- ! RP Cost | * || 2000 || 4000 || 8000 || 16000 || 32000 || 64000 || 125000 || 250000 || 500000 || 1000000 |} === Small Craft Refuelling === {| class="wikitable" ! Technology !! RP Cost !! Description |- | Small Craft Refuelling || * || Allows refuelling of small craft at a fixed rate of 5,000 LPH. |} === Underway Replenishment === The speed at which a ship can be refuelled while moving {| class="wikitable" ! Rate !! 20% || 30% || 45% || 70% || 100% |- ! Multiplier | 0.2 || 0.3 || 0.45 || 0.7 || 1.0 |- ! RP Cost | 2500 || 5000 || 10000 || 20000 || 40000 |} == Ordnance Transfer == === Ordnance Transfer Systems === Used to transfer ordnance to another ship {| class="wikitable" ! MSP/hr !! 40 || 48 || 64 || 80 || 100 || 128 || 160 || 200 || 256 || 320 || 400 |- ! RP Cost | * || 2000 || 4000 || 8000 || 16000 || 32000 || 64000 || 125000 || 250000 || 500000 || 1000000 |} === Ordnance Transfer Hub === {| class="wikitable" ! Technology !! RP Cost !! Description |- | Ordnance Transfer Hub || 10,000 || Allows simultaneous ordnance transfer to multiple ships. |} == Salvage & Recovery == === Salvage Modules === A ship component that allows a ship to salvage wrecks {| class="wikitable" ! Capacity !! 500 || 750 || 1000 || 1350 || 1800 || 2500 |- ! RP Cost | 5000 || 10000 || 20000 || 40000 || 80000 || 160000 |} === Mobile Repair Bay === {| class="wikitable" ! Technology !! RP Cost !! Description |- | Mobile Repair Bay || 5,000 || A ship‑based repair yard that functions without a supporting population. |} === Ship‑to‑Ship Tractor Beam === {| class="wikitable" ! Technology !! RP Cost !! Description |- | Ship‑to‑Ship Tractor Beam || 5,000 || A tractor beam capable of attaching one ship to another. |} == Passenger & Recreation == === Passenger Accommodation === Only really useful for shipping lines {| class="wikitable" ! Type !! Standard !! Small |- ! Capacity | 250 || 25 |- ! RP Cost | * || *100* |} === Recreational Module === {| class="wikitable" ! Technology !! RP Cost !! Description |- | Recreational Module || 5,000 || Provides entertainment facilities for ships or bases on long deployments. |} == Sector Command == {| class="wikitable" ! Technology !! RP Cost !! Description |- | Improved Command and Control || 5000 || Allows construction of Sector Commands for regional administration. |} == Research Fields == * [[Biology and Genetics]] * [[Construction and Production]] * [[Defensive Systems]] * [[Direct Fire Weapons]] * [[Ground Research|Ground Combat]] * [[Logistics]] * [[Missile Research|Missiles]] * [[Power and Propulsion]] * [[Sensors and Control Systems]] [[Category:Research]]
Summary:
Please note that all contributions to Aurora 4x Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Aurora 4x Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Logistics
Add topic