Jump to content

Military vessels: Difference between revisions

From Aurora 4x Wiki
m 1 revision imported
Pedroig (talk | contribs)
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{bothversions}}
{{bothversions}}


Military vessels are [[ships]] that are intended for combat or combat-related operations. They tend to be smaller and more expensive than [[commercial vessels]], but they are necessary for a game with any serious combat.  
Military vessels are [[Ship]]s that are intended for combat or combat-related operations. They tend to be smaller and more expensive than [[commercial vessels]], but they are necessary for a game with any serious combat.  


* Military ships must be built in a [[Naval Shipyard Complex]], which are smaller and more expensive than their commercial equivalents.  
* Military ships must be built in a [[Naval Shipyard Complex]], which are smaller and more expensive than their commercial equivalents.  
* Military ships use more expensive (but also lighter, more durable and more capable) military [[Jump Engines]].  
* Military ships use more expensive (but also lighter, more durable and more capable) military [[Jump drive]]s.  
* Military ships need to worry about [[maintenance]] mechanics, and must consider their risk of breakdowns.  
* Military ships need to worry about [[Ship Maintenance|maintenance]] mechanics, and must consider their risk of breakdowns.  


A ship is considered military if it meets any of the following criteria:  
A ship is considered military if it meets any of the following criteria:  
Line 21: Line 21:
* [[Fire Control]] systems.
* [[Fire Control]] systems.
* [[Power Plants]].
* [[Power Plants]].
* [[Shield]]s.
* [[Shields]].
* [[Gravitational Survey Sensors]] are military components in both versions of the game. [[Geological Survey Sensors]] are military in [[CSharp|C#]] and commercial in [[VB6]].  
* [[Gravitational Survey Sensors]] are military components in both versions of the game. [[Geological Survey Sensors]] are military in [[CSharp|C#]] and commercial in [[VB6]].  
* Any [[engine]] with a power ratio higher than 50%, or with a size below 1250 tons (25 [[HS]]).  
* Any [[engine]] with a power ratio higher than 50%, or with a size below 1250 tons (25 [[HS]]).  
* Any [[sensor]] larger than 50 tons (1 HS).
* Any [[Sensors|sensor]] larger than 50 tons (1 HS).
* Certain specialized modules ([[ELINT Modules]], [[Flag Bridge]]s, etc.)
* Certain specialized modules ([[ELINT Modules]], [[Flag Bridge]]s, etc.)


Note that [[Troop Transport Bay]]s and [[Armour]] are never considered military, regardless of transport bay type or armour thickness.
Note that [[Troop Transport Bay]]s and [[Armor]] are never considered military, regardless of transport bay type or armour thickness.


[[Category:content]]
[[Category:Ship Types]]

Latest revision as of 14:43, 3 April 2026

This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.

Military vessels are Ships that are intended for combat or combat-related operations. They tend to be smaller and more expensive than commercial vessels, but they are necessary for a game with any serious combat.

  • Military ships must be built in a Naval Shipyard Complex, which are smaller and more expensive than their commercial equivalents.
  • Military ships use more expensive (but also lighter, more durable and more capable) military Jump drives.
  • Military ships need to worry about maintenance mechanics, and must consider their risk of breakdowns.

A ship is considered military if it meets any of the following criteria:

  • Any components on the ship are military components.
  • The Deployment Time of the class is less than 3 months.
  • The ship does not have at least 50 tons of Engineering Spaces.

The Class Design window will tell you if a ship is considered military, with "This design is classed as a Military Vessel for maintenance purposes" being the second-last line of the ship's description. (Alternately, "This design is classed as a Fighter for production, combat and planetary interaction" if the class is under 500 tons)

The following components are considered military:

Note that Troop Transport Bays and Armor are never considered military, regardless of transport bay type or armour thickness.