Military vessels: Difference between revisions
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Military vessels are [[ | Military vessels are [[Ship]]s that are intended for combat or combat-related operations. They tend to be smaller and more expensive than [[commercial vessels]], but they are necessary for a game with any serious combat. | ||
* Military ships must be built in a [[Naval Shipyard Complex]], which are smaller and more expensive than their commercial equivalents. | * Military ships must be built in a [[Naval Shipyard Complex]], which are smaller and more expensive than their commercial equivalents. | ||
* Military ships use more expensive (but also lighter, more durable and more capable) military [[Jump | * Military ships use more expensive (but also lighter, more durable and more capable) military [[Jump drive]]s. | ||
* Military ships need to worry about [[maintenance]] mechanics, and must consider their risk of breakdowns. | * Military ships need to worry about [[Ship Maintenance|maintenance]] mechanics, and must consider their risk of breakdowns. | ||
A ship is considered military if it meets any of the following criteria: | A ship is considered military if it meets any of the following criteria: | ||
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* [[Fire Control]] systems. | * [[Fire Control]] systems. | ||
* [[Power Plants]]. | * [[Power Plants]]. | ||
* [[ | * [[Shields]]. | ||
* [[Gravitational Survey Sensors]] are military components in both versions of the game. [[Geological Survey Sensors]] are military in [[CSharp|C#]] and commercial in [[VB6]]. | * [[Gravitational Survey Sensors]] are military components in both versions of the game. [[Geological Survey Sensors]] are military in [[CSharp|C#]] and commercial in [[VB6]]. | ||
* Any [[engine]] with a power ratio higher than 50%, or with a size below 1250 tons (25 [[HS]]). | * Any [[engine]] with a power ratio higher than 50%, or with a size below 1250 tons (25 [[HS]]). | ||
* Any [[sensor]] larger than 50 tons (1 HS). | * Any [[Sensors|sensor]] larger than 50 tons (1 HS). | ||
* Certain specialized modules ([[ELINT Modules]], [[Flag Bridge]]s, etc.) | * Certain specialized modules ([[ELINT Modules]], [[Flag Bridge]]s, etc.) | ||
Note that [[Troop Transport Bay]]s and [[ | Note that [[Troop Transport Bay]]s and [[Armor]] are never considered military, regardless of transport bay type or armour thickness. | ||
[[Category: | [[Category:Ship Types]] | ||
Latest revision as of 14:43, 3 April 2026
This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.
Military vessels are Ships that are intended for combat or combat-related operations. They tend to be smaller and more expensive than commercial vessels, but they are necessary for a game with any serious combat.
- Military ships must be built in a Naval Shipyard Complex, which are smaller and more expensive than their commercial equivalents.
- Military ships use more expensive (but also lighter, more durable and more capable) military Jump drives.
- Military ships need to worry about maintenance mechanics, and must consider their risk of breakdowns.
A ship is considered military if it meets any of the following criteria:
- Any components on the ship are military components.
- The Deployment Time of the class is less than 3 months.
- The ship does not have at least 50 tons of Engineering Spaces.
The Class Design window will tell you if a ship is considered military, with "This design is classed as a Military Vessel for maintenance purposes" being the second-last line of the ship's description. (Alternately, "This design is classed as a Fighter for production, combat and planetary interaction" if the class is under 500 tons)
The following components are considered military:
- Any weapon that is capable of damaging another ship.
- Note: CIWS are not offensive weapons, since they can only fire at incoming missiles, so they are not military.
- Any system explicitly described as "Military".
- Any magazine or hangar deck not explicitly described as "Commercial".
- Fire Control systems.
- Power Plants.
- Shields.
- Gravitational Survey Sensors are military components in both versions of the game. Geological Survey Sensors are military in C# and commercial in VB6.
- Any engine with a power ratio higher than 50%, or with a size below 1250 tons (25 HS).
- Any sensor larger than 50 tons (1 HS).
- Certain specialized modules (ELINT Modules, Flag Bridges, etc.)
Note that Troop Transport Bays and Armor are never considered military, regardless of transport bay type or armour thickness.