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{{about|non-military ship classes|automated NPC shipping lines|Commercial Shipping}}
{{about|non-military ship classes|automated NPC shipping lines|Commercial Shipping}}


Commercial vessels are [[ships]] that are not intended for combat or combat-related operations. To support these designs, Aurora has a number of special rules for commercial vessels, which make them cheaper and easier to maintain than [[military vessels]].  
Commercial vessels are [[Ship]]s that are not intended for combat or combat-related operations. To support these designs, Aurora has a number of special rules for commercial vessels, which make them cheaper and easier to maintain than [[military vessels]].  


* Commercial ships can be built in a [[Commercial Shipyard Complex]]. These are ten times larger than their military versions for the same cost, and use 1/10th the workforce per ton.  
* Commercial ships can be built in a [[Commercial Shipyard Complex]]. These are ten times larger than their military versions for the same cost, and use 1/10th the workforce per ton.  
* Commercial ships can use commercial [[Jump Engines]], which are cheaper than military jump engines (though also larger and less capable).  
* Commercial ships can use commercial [[Jump drive]]s, which are cheaper than military jump engines (though also larger and less capable).  
* Commercial ships do not need to worry about [[maintenance]], and do not suffer breakdowns.  
* Commercial ships do not need to worry about [[Ship Maintenance]], and do not suffer breakdowns.  


In order for a ship to be considered commercial, it must meet all the following criteria:  
In order for a ship to be considered commercial, it must meet all the following criteria:  
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* [[Fire Control]] systems.
* [[Fire Control]] systems.
* [[Power Plants]].
* [[Power Plants]].
* [[Shield]]s
* [[Shields]]
* [[Gravitational Survey Sensors]] are military components in both versions of the game. [[Geological Survey Sensors]] are military in [[CSharp|C#]] and commercial in [[VB6]].  
* [[Gravitational Survey Sensors]] are military components in both versions of the game. [[Geological Survey Sensors]] are military in [[CSharp|C#]] and commercial in [[VB6]].  
* Any [[engine]] with a power ratio higher than 50%, or with a size below 1250 tons (25 [[HS]]).  
* Any [[engine]] with a power ratio higher than 50%, or with a size below 1250 tons (25 [[HS]]).  
* Any [[sensor]] larger than 50 tons (1 HS).
* Any [[sensors|sensor]] larger than 50 tons (1 HS).
* Certain specialized modules ([[ELINT Modules]], [[Flag Bridge]]s, etc.)
* Certain specialized modules ([[ELINT Modules]], [[Flag Bridge]]s, etc.)


Note that [[Troop Transport Bay]]s and [[Armour]] are never considered military, regardless of transport bay type or armour thickness.
Note that [[Troop Transport Bay]]s and [[Armor]] are never considered military, regardless of transport bay type or armour thickness.


[[Category:content]]
[[Category:content]]

Revision as of 09:16, 24 February 2026

This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.

Template:About

Commercial vessels are Ships that are not intended for combat or combat-related operations. To support these designs, Aurora has a number of special rules for commercial vessels, which make them cheaper and easier to maintain than military vessels.

  • Commercial ships can be built in a Commercial Shipyard Complex. These are ten times larger than their military versions for the same cost, and use 1/10th the workforce per ton.
  • Commercial ships can use commercial Jump drives, which are cheaper than military jump engines (though also larger and less capable).
  • Commercial ships do not need to worry about Ship Maintenance, and do not suffer breakdowns.

In order for a ship to be considered commercial, it must meet all the following criteria:

  • No components on the ship can be military components.
  • The Deployment Time of the class must be at least 3 months.
  • The ship must have at least 50 tons of Engineering Spaces.

The Class Design window will tell you if a ship is considered commercial, with "This design is classed as a Commercial Vessel for maintenance purposes" being the second-last line of the ship's description.

In most cases, commercial ships will use conscript crew in the Class Design window (to save your highly-trained combat crew for combat ships).

The following components are considered military, and will prevent a ship from being considered commercial.

Note that Troop Transport Bays and Armor are never considered military, regardless of transport bay type or armour thickness.