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Spaceport

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This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.

Spaceport
Cargo Size
Population Required 1,000,000 (C#) / 0 (VB6)
Total Cost (BP) 3,000 (C#) / 1,200 (VB6)
Duranium 400 (C#) / 300 (VB6)
Neutronium
Corbomite 400 (C#) / 150 (VB6)
Tritanium
Boronide 1,400 (C#) / 150 (VB6)
Mercassium 400 (C#) / 300 (VB6)
Sorium
Uridium 400 (C#) / 300 (VB6)
Corundium
Gallicite
Vendarite

Function

Spaceports (previously known as Commercial Spaceports in VB6 ) are installations that decrease the load times of ships in orbit. This affects anything being loaded into Cargo Holds, Cryogenic Transport bays, and Troop Transport Bays.

In C#, the loading speed benefits of a spaceport can also be replicated with the cheaper Cargo Shuttle Station. However, a spaceport also functions as a Refuelling Station and an Ordnance Transfer Station as well, at a lower combined cost than the three (3000 vs 3600). Since fuel and ordnance stations transfer their loads instantly, a colony does not need more than one spaceport, and cargo shuttle stations are preferred after the first spaceport.

Formula: Adjusted Load Time = Load Time / (Spaceport Level + Cargo Shuttle Station Level + 1)

Misc

In C#, spaceports take 1,000,000 tons of cargo space (or 40 standard Cargo Holds) to move. In VB6, commercial spaceports cannot be moved once built.