Spaceport
This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.
| Spaceport | |
|---|---|
| Cargo Size | — |
| Population Required | 1,000,000 (C#) / 0 (VB6) |
| Total Cost (BP) | 3,000 (C#) / 1,200 (VB6) |
| Duranium | 400 (C#) / 300 (VB6) |
| Neutronium | — |
| Corbomite | 400 (C#) / 150 (VB6) |
| Tritanium | — |
| Boronide | 1,400 (C#) / 150 (VB6) |
| Mercassium | 400 (C#) / 300 (VB6) |
| Sorium | — |
| Uridium | 400 (C#) / 300 (VB6) |
| Corundium | — |
| Gallicite | — |
| Vendarite | — |
Function
Spaceports (previously known as Commercial Spaceports in VB6 ) are installations that decrease the load times of ships in orbit. This affects anything being loaded into Cargo Holds, Cryogenic Transport bays, and Troop Transport Bays.
In C#, the loading speed benefits of a spaceport can also be replicated with the cheaper Cargo Shuttle Station. However, a spaceport also functions as a Refuelling Station and an Ordnance Transfer Station as well, at a lower combined cost than the three (3000 vs 3600). Since fuel and ordnance stations transfer their loads instantly, a colony does not need more than one spaceport, and cargo shuttle stations are preferred after the first spaceport.
Formula: Adjusted Load Time = Load Time / (Spaceport Level + Cargo Shuttle Station Level + 1)
Misc
In C#, spaceports take 1,000,000 tons of cargo space (or 40 standard Cargo Holds) to move. In VB6, commercial spaceports cannot be moved once built.