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Military vessels

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Revision as of 09:02, 24 February 2026 by 14.2.200.136 (talk) (Fixed 5 different links)

This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.

Military vessels are ships that are intended for combat or combat-related operations. They tend to be smaller and more expensive than commercial vessels, but they are necessary for a game with any serious combat.

  • Military ships must be built in a Naval Shipyard Complex, which are smaller and more expensive than their commercial equivalents.
  • Military ships use more expensive (but also lighter, more durable and more capable) military Jump drives.
  • Military ships need to worry about maintenance mechanics, and must consider their risk of breakdowns.

A ship is considered military if it meets any of the following criteria:

  • Any components on the ship are military components.
  • The Deployment Time of the class is less than 3 months.
  • The ship does not have at least 50 tons of Engineering Spaces.

The Class Design window will tell you if a ship is considered military, with "This design is classed as a Military Vessel for maintenance purposes" being the second-last line of the ship's description. (Alternately, "This design is classed as a Fighter for production, combat and planetary interaction" if the class is under 500 tons)

The following components are considered military:

Note that Troop Transport Bays and Armor are never considered military, regardless of transport bay type or armour thickness.