Construction Factory
This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.
| Construction Factory | |
|---|---|
| Cargo Size | 25,000 |
| Population Required | 50,000 |
| Total Cost (BP) | 120 (both versions) |
| Duranium | 60 (both versions) |
| Neutronium | 60 (C#) |
| Corbomite | — |
| Tritanium | 30 (VB6) |
| Boronide | — |
| Mercassium | — |
| Sorium | — |
| Uridium | — |
| Corundium | — |
| Gallicite | — |
| Vendarite | 30 (VB6) |
Function
Construction Factories (CF) are installations that allow construction of other installations, ship components, and more.
A construction factory produces the racial construction rate per year modified by the planetary and sector governor's Factory Production bonus and require 50,000 civilians each to operate.
Formula: (Racial Factory Construction Rate) * (Sector Governor Factory Production Bonus * 0.25) * (Planetary Governor Production Bonus)
Operation
Factories are managed on the Industry tab of the Economics Screen F2.
New Projects
The Construction Options drop down allows selected the category to build (installations, space stations, etc.). Missiles and Fighters are constructed by Ordnance Factories and Fighter Factories respectively, but everything else is a valid construction option.
Once an item is selected, you can choose the number to construct along with the percentage of industry to devote to the project. If a higher percentage is chosen than is available, the project will enter the queue and will begin when an enough industry has been freed up to meet the percentage requirements.
Current Projects
Clicking on an existing project allows you to change the requested number of items and percentage of industry at anytime.
Current projects can also be cancelled, paused or moved into the queue. Paused projects do not release their industry for other projects, so move them into the queue if additional industry is required.
Note: Selected a new project, then clicking on an existing project and finally back on the new project will result in the focus still being granted to the existing project. To correct, pick a different new project and then back to what you want to build.
Shutting Down
Construction can be shutdown on a project-by-project basis by hitting the Pause button on the industry tab. This does not free up any workers for other projects, but it can also be restarted freely at any time.
In VB6, construction factories can also be mass-shutdown via the Civilian / Ind Status tab of the Economics screen. This will immediately shutdown all construction and remove any wealth costs associated with the construction as well as freeing up population for other industries. Shutting down in this way will require a 6-month warm-up time to restart construction.
Misc
Construction Factories require the standard 25,000 tons of cargo space, similar to most installations.
Engineering units act as a construction factory on whatever planet they are on. This is included in your total industry and requires no extra population to operate. This allows (slow) construction on unpopulated worlds, which can sometimes be useful for assembling a few basic items such as a Mass Driver or (VB6 only) PDCs.