Deep Space Tracking Station
Appearance
| This article contains information relevant to both the C# and VB6 versions of Aurora.
Where differences exist, they are noted in the appropriate sections. |
| Deep Space Tracking Station | |
|---|---|
| Cargo Size | 25,000 |
| Workers Required | 0 |
| Total Cost (BP) | 300 |
| Duranium | 100 (C#) / 150 (VB6) |
| Neutronium | — |
| Corbomite | — |
| Tritanium | — |
| Boronide | — |
| Mercassium | — |
| Sorium | — |
| Uridium | 200 (C#) / 150 (VB6) |
| Corundium | — |
| Gallicite | — |
| Vendarite | — |
Deep Space Tracking Stations (DSTS) are installations that provide high-powered passive EM and thermal sensors to a colony. Each tracking station adds a linear amount to the colony's passive sensor strength equal to the racial planetary sensor strength.
Tracking stations can be deployed on empty colonies in strategic locations to provide passive sensor coverage of locations such as jump points and enemy colonies. A colony consisting of just tracking stations is categorized as a Listening Post. Tracking stations do not require population to operate, allowing a listening post to have a small thermal and EM signature.
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Installations |
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|---|---|
| Factories | Construction Factory • Conventional Industry • Fighter Factory • Fuel Refinery • Ground Force Training Facility • Ordnance Factory |
| Mines | Automated Mine • Mine |
| Shipyards | Commercial Shipyard Complex • Naval Shipyard Complex |
| Misc Civilian | Commercial Spaceport • Financial Centre• Genetic Modification Centre • Mass Driver • Research Lab • Terraforming Installation |
| Military | Deep Space Tracking Station • Maintenance Facility • Military Academy • Sector Command |