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Commercial vessels

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Revision as of 09:16, 24 February 2026 by 14.2.200.136 (talk) (Fixed several links)

This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.

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Commercial vessels are Ships that are not intended for combat or combat-related operations. To support these designs, Aurora has a number of special rules for commercial vessels, which make them cheaper and easier to maintain than military vessels.

  • Commercial ships can be built in a Commercial Shipyard Complex. These are ten times larger than their military versions for the same cost, and use 1/10th the workforce per ton.
  • Commercial ships can use commercial Jump drives, which are cheaper than military jump engines (though also larger and less capable).
  • Commercial ships do not need to worry about Ship Maintenance, and do not suffer breakdowns.

In order for a ship to be considered commercial, it must meet all the following criteria:

  • No components on the ship can be military components.
  • The Deployment Time of the class must be at least 3 months.
  • The ship must have at least 50 tons of Engineering Spaces.

The Class Design window will tell you if a ship is considered commercial, with "This design is classed as a Commercial Vessel for maintenance purposes" being the second-last line of the ship's description.

In most cases, commercial ships will use conscript crew in the Class Design window (to save your highly-trained combat crew for combat ships).

The following components are considered military, and will prevent a ship from being considered commercial.

Note that Troop Transport Bays and Armor are never considered military, regardless of transport bay type or armour thickness.