Power and Propulsion: Difference between revisions
Created page with "= Power and Propulsion = This field covers all technologies related to engines, reactors, jump drives, fuel efficiency, thrust modifiers, and other systems that determine how ships move, jump, and generate power. == Jump Drives == Commercial Jump Drives are larger, less efficient and cannot be used by ships with military engines. === Jump Point Theory === Precursor technology for the various jump drive technologies. {| class="wikitable" ! Tech !! Jump Point Theory |..." |
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== Related Research Fields == | == Related Research Fields == | ||
* [[Biology and Genetics]] | |||
* [[Construction and Production]] | * [[Construction and Production]] | ||
* [[Defensive Systems]] | * [[Defensive Systems]] | ||
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* [[Missiles]] | * [[Missiles]] | ||
* [[Power and Propulsion]] | * [[Power and Propulsion]] | ||
* [[Sensors and | * [[Sensors and Control Systems]] | ||
[[Category:Research]] | [[Category:Research]] | ||
Revision as of 18:49, 4 April 2026
Power and Propulsion
This field covers all technologies related to engines, reactors, jump drives, fuel efficiency, thrust modifiers, and other systems that determine how ships move, jump, and generate power.
Jump Drives
Commercial Jump Drives are larger, less efficient and cannot be used by ships with military engines.
Jump Point Theory
Precursor technology for the various jump drive technologies.
| Tech | Jump Point Theory |
|---|---|
| Value | 0 |
| RP Cost | 5000 |
Jump Drive Efficiency
Jump engines with higher levels of jump drive efficiency will permit larger ships to jump than lower efficiency engines of the same size. Ships with military engines are unable to traverse a wormhole created by a commercial jump engine and vice versa.
| Tech | 4 | 5 | 6 | 8 | 10 | 12 | 15 | 18 | 21 | 25 |
|---|---|---|---|---|---|---|---|---|---|---|
| Efficiency | 4 | 5 | 6 | 8 | 10 | 12 | 15 | 18 | 21 | 25 |
| RP Cost | 1000 | 2000 | 4000 | 8000 | 15000 | 30000 | 60000 | 120000 | 240000 | 500000 |
Max Jump Squadron Size
A jump engine with this technology will hold open a jump point long enough for the listed number of ships to transit, including the jump ship.
| Size | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|
| Cost Multiplier | 1.0 | 1.1 | 1.2 | 1.3 | 1.5 | 1.75 | 2 | 2.25 | 2.5 | 3 |
| RP Cost | 1000 | 2000 | 4000 | 8000 | 15000 | 30000 | 60000 | 125000 | 250000 | 500000 |
Max Squadron Jump Radius
The maximum distance (in thousands of km) at which a ship equipped with a jump engine with this technology will emerge from a jump point.
| Radius (k km) | 50 | 100 | 250 | 500 | 750 | 1000 | 1500 | 2000 | 2500 | 3000 | 4000 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cost Multiplier | 1.0 | 1.1 | 1.2 | 1.3 | 1.5 | 1.75 | 2 | 2.25 | 2.5 | 3 | 3.6 |
| RP Cost | 1000 | 2000 | 4000 | 8000 | 15000 | 30000 | 60000 | 125000 | 250000 | 500000 | 1000000 |
Engines
Engine Technology
Base engine technology for engine component designs. Provides the listed power per HS of engine.
| Engine Type | Conventional Engine | Nuclear Radioisotope Engine | Nuclear Pulse Engine | Nuclear Thermal Engine | Nuclear Gas-Core Engine | Ion Drive |
|---|---|---|---|---|---|---|
| Power per HS | 1 | 5 | 8 | 6.4 | 10 | 12.5 |
| RP Cost | * | * | 4000 | 2000 | 6000 | 10000 |
| Engine Type | Magneto-plasma Drive | Magnetic Confinement Fusion Drive | Inertial Confinement Fusion Drive | Solid Core Anti-matter Drive | Gas Core Anti-matter Drive | Plasma Core Anti-matter Drive | Beam Core Anti-matter Drive | Photonic Drive | Quantum Singularity Drive |
|---|---|---|---|---|---|---|---|---|---|
| Power per HS | 16 | 20 | 25 | 32 | 40 | 50 | 64 | 80 | 100 |
| RP Cost | 20000 | 40000 | 80000 | 150000 | 300000 | 600000 | 1250000 | 2500000 | 5000000 |
Fuel Consumption
Improves fuel efficiency. Engines with this technology use only the listed percentage of fuel compared to baseline.
| Consumption | 1.0 | 0.9 | 0.8 | 0.7 | 0.6 | 0.5 | 0.4 | 0.3 | 0.25 | 0.2 | 0.16 | 0.125 | 0.1 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | * | 1000 | 2000 | 4000 | 8000 | 15000 | 30000 | 60000 | 120000 | 250000 | 500000 | 1000000 | 2000000 |
Max Thrust (Maximum Engine Power Modifier)
Engines can be boosted above normal power output. Higher boost increases fuel use.
| Modifier | x1 | x1.25 | x1.5 | x1.75 | x2 | x2.5 | x3 |
|---|---|---|---|---|---|---|---|
| RP Cost | * | 500 | 1000 | 2000 | 4000 | 8000 | 15000 |
Min Thrust (Minimum Engine Power Modifier)
Engines can be reduced in power to improve fuel efficiency.
| Modifier | x0.5 | x0.4 | x0.3 | x0.25 | x0.2 | x0.15 | x0.1 |
|---|---|---|---|---|---|---|---|
| RP Cost | * | 1000 | 2000 | 4000 | 8000 | 15000 | 30000 |
Maximum Engine Size
Maximum size of engine in HS.
| Size (HS) | 25 | 40 | 60 | 100 | 160 | 250 | 400 |
|---|---|---|---|---|---|---|---|
| RP Cost | * | 2000 | 4000 | 8000 | 15000 | 30000 | 60000 |
Capacitor Recharge Rate
The amount of power which an energy weapon will recharge every 5 seconds.
| Rate | 1 | 1.25 | 1.5 | 1.75 | 2 | 2.25 | 2.5 | 2.75 | 3 | 3.25 | 3.5 | 3.75 | 4 | 4.5 | 5 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | * | 1250 | 1500 | 1750 | 2000 | 2250 | 2500 | 2750 | 4000 | 5000 | 6000 | 7000 | 8000 | 11750 | 15000 |
| Rate | 5.5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 20 | 25 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 22500 | 30000 | 45000 | 60000 | 92500 | 125000 | 187500 | 250000 | 312500 | 375000 | 437500 | 500000 | 1000000 | 2000000 |
Power Plants
Power Plant Technology
Base technology used for creation of power plants. Required for engine development.
| Reactor Type | Radioisotope Thermal Generator | Pressurised Water Reactor | Pebble Bed Reactor | Gaseous Fission Reactor | Magnetic Mirror Fusion Reactor | Stellarator Fusion Reactor | Tokamak Fusion Reactor | Solid-core Anti-matter Power Plant | Plasma-core Anti-matter Power Plant | Vacuum Energy Power Plant | Quantum Singularity Power Plant |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Power Output | 2 | 2.5 | 3.2 | 4 | 5 | 6.4 | 8 | 12.8 | 20 | 32 | 40 |
| RP Cost | 600 | 1200 | 2400 | 3600 | 6000 | 12000 | 24000 | 90000 | 375000 | 1500000 | 3000000 |
Power vs Efficiency
Provides a power increase for reactors but also increases the chance of an explosion if the reactor is damaged.
| Tech | No Boost | +10% (7%) | +20% (10%) | +30% (15%) | +40% (20%) | +60% (30%) | +80% (40%) | +100% (50%) |
|---|---|---|---|---|---|---|---|---|
| Power Multiplier | 1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.8 | 2.0 |
| Explosion Chance | 5 | 7 | 10 | 15 | 20 | 30 | 40 | 50 |
| RP Cost | 250 | 500 | 1000 | 2000 | 4000 | 8000 | 15000 | 30000 |