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Created page with "= Logistics = Logistics covers all technologies related to cargo handling, crew support, maintenance, refuelling, hangars, salvage, and transport systems. These technologies determine how efficiently ships can move goods, support crews, refuel, repair, and operate over long deployments. == Cargo Handling == === Cargo Shuttle Capability === Used by ships and bases to load and unload cargo. {| class="wikitable" ! Type !! Conventional Shuttles !! TN Cargo Shuttles !! Im..."
 
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== Related Research Fields ==
== Related Research Fields ==
* [[Biology and Genetics]]
* [[Construction and Production]]
* [[Construction and Production]]
* [[Defensive Systems]]
* [[Defensive Systems]]
* [[Direct Fire Weapons]]
* [[Direct Fire Weapons]]
* [[Ground Combat]]
* [[Ground Combat]]
* [[Biology and Genetics]]
* [[Logistics]]
* [[Missiles]]
* [[Missiles]]
* [[Power and Propulsion]]
* [[Power and Propulsion]]
* [[Sensors and Fire Control]]
* [[Sensors and Control Systems]]


[[Category:Research]]
[[Category:Research]]

Revision as of 18:49, 4 April 2026

Logistics

Logistics covers all technologies related to cargo handling, crew support, maintenance, refuelling, hangars, salvage, and transport systems. These technologies determine how efficiently ships can move goods, support crews, refuel, repair, and operate over long deployments.

Cargo Handling

Cargo Shuttle Capability

Used by ships and bases to load and unload cargo.

Type Conventional Shuttles TN Cargo Shuttles Improved Cargo Shuttles Advanced Cargo Shuttles
Load Time Reduction 1 2 3 5
RP Cost * 5000 12500 40000

Cargo Holds

Allows ship to transport X cargo points. 1 ton of minerals = 2.5 CP, Infrastructure = 2500 CP, Factory or Mine = 25,000 CP

Type Tiny Shuttle Small Standard Large
Capacity (CP) 500 50 5,000 25,000 125,000
RP Cost * * * * *

Cryogenic Transport

Cryogenic Transport Modules

Provides cyrogenic transports for X workers.

Type Conventional Cryo Standard Cryo Small Cryo Emergency Cryo Large Cryo Ark Module
Capacity 10,000 10,000 1,000 200 50,000 50,000 workers
RP Cost * *2000* *100* *100* *100* 5000

Crew Quarters

Crew Quarters (Modules)

Provides accomodations for X crew.

Type Tiny Fighter Small Standard
Crew Capacity 5 5 10 50
RP Cost * * * *

Crew Quarters Design (HS Reduction)

Better crew quarter design to maintain efficiency for longer

Design Standard 10% 20% 30% 40% 50% 60% 68% 75%
HS Multiplier 1.0 0.9 0.8 0.7 0.6 0.5 0.4 0.32 0.25
RP Cost * 1000 2000 4000 8000 15000 30000 60000 120000

Engineering & Maintenance

Engineering Sections

Engineering Space. Reduces chance of failure and adds maintenance supply capacity

Type Tiny Small Fighter Standard
HS 3 2 4 1
RP Cost * * * *

Maintenance Storage

Allows a ship to carry additional maintenance supplies

Type Tiny Small Fighter Standard Large
MSP Capacity 4 3 5 1 2
RP Cost * * * * *

Maintenance Production Rate

Annual production rate for a single maintenance facility

MSP/year 20 24 30 36 42 50 60 72 85 100
RP Cost * 5000 10000 20000 40000 80000 150000 300000 600000 1200000

Maintenance Support per Facility

How much tonnage of military shipping can be supported by a single maintenance facility or shipboard maintenance module

Tons Supported 1000 1250 1600 2000 2500 3200 4000 5000 6250
RP Cost * 2000 4000 8000 16000 30000 60000 120000 250000

Maintenance Module

A ship component that is added to the total maintenance facilites of a population if the ship is on the same planet or in near orbit

  • RP Cost: 5000

Hangar Systems

Hangar Decks

Allows a fighter or ship of up to X tons to dock within the mothership

Type Tiny Small Standard Commercial
Capacity (tons) 50 250 1,000 10,000
RP Cost 500 1000 4000 4000

Fuel Storage

Fuel Storage Modules

Fuel storage for ships. Each Fuel Storage module can hold X litres of fuel.

Type Minimal Tiny Small Standard Large Very Large Ultra Large Fighter
Capacity (L) 200 5,000 10,000 50,000 250,000 1,000,000 5,000,000 1,000
RP Cost * * * * * * * *

Refuelling Systems

Standard Refuelling Systems

Used to refuel another ship

LPH 20k 30k 40k 60k 90k 135k 200k 300k 450k 600k 900k
RP Cost * 2000 4000 8000 16000 32000 64000 125000 250000 500000 1000000

Small Craft Refuelling

Used to refuel another ship

  • RP Cost: *
  • Rate: 5,000 LPH

Underway Replenishment

The speed at which a ship can be refuelled while moving

Rate 20% 30% 45% 70% 100%
Multiplier 0.2 0.3 0.45 0.7 1.0
RP Cost 2500 5000 10000 20000 40000

Ordnance Transfer

Ordnance Transfer Systems

Used to transfer ordnance to another ship

MSP/hr 40 48 64 80 100 128 160 200 256 320 400
RP Cost * 2000 4000 8000 16000 32000 64000 125000 250000 500000 1000000

Ordnance Transfer Hub

Can transfer ordnance to many ships at once

  • RP Cost: 10000

Salvage & Recovery

Salvage Modules

A ship component that allows a ship to salvage wrecks

Capacity 500 750 1000 1350 1800 2500
RP Cost 5000 10000 20000 40000 80000 160000

Mobile Repair Bay

Ship-based Repair Yard that does not require supporting population

  • RP Cost: 5000

Ship‑to‑Ship Tractor Beam

A tractor beam capable of attaching one ship to another

  • RP Cost: 5000

Passenger & Recreation

Passenger Accommodation

Only really useful for shipping lines

Type Standard Small
Capacity 250 25
RP Cost * *100*

Recreational Module

A recreational module provides entertainment for ships or bases on deep deployments

  • RP Cost: 5000

Sector Command

Allows the construction of Sector Commands

  • Improved Command and Control
  • RP Cost: *