Logistics: Difference between revisions
Created page with "= Logistics = Logistics covers all technologies related to cargo handling, crew support, maintenance, refuelling, hangars, salvage, and transport systems. These technologies determine how efficiently ships can move goods, support crews, refuel, repair, and operate over long deployments. == Cargo Handling == === Cargo Shuttle Capability === Used by ships and bases to load and unload cargo. {| class="wikitable" ! Type !! Conventional Shuttles !! TN Cargo Shuttles !! Im..." |
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== Related Research Fields == | == Related Research Fields == | ||
* [[Biology and Genetics]] | |||
* [[Construction and Production]] | * [[Construction and Production]] | ||
* [[Defensive Systems]] | * [[Defensive Systems]] | ||
* [[Direct Fire Weapons]] | * [[Direct Fire Weapons]] | ||
* [[Ground Combat]] | * [[Ground Combat]] | ||
* [[ | * [[Logistics]] | ||
* [[Missiles]] | * [[Missiles]] | ||
* [[Power and Propulsion]] | * [[Power and Propulsion]] | ||
* [[Sensors and | * [[Sensors and Control Systems]] | ||
[[Category:Research]] | [[Category:Research]] | ||
Revision as of 18:49, 4 April 2026
Logistics
Logistics covers all technologies related to cargo handling, crew support, maintenance, refuelling, hangars, salvage, and transport systems. These technologies determine how efficiently ships can move goods, support crews, refuel, repair, and operate over long deployments.
Cargo Handling
Cargo Shuttle Capability
Used by ships and bases to load and unload cargo.
| Type | Conventional Shuttles | TN Cargo Shuttles | Improved Cargo Shuttles | Advanced Cargo Shuttles |
|---|---|---|---|---|
| Load Time Reduction | 1 | 2 | 3 | 5 |
| RP Cost | * | 5000 | 12500 | 40000 |
Cargo Holds
Allows ship to transport X cargo points. 1 ton of minerals = 2.5 CP, Infrastructure = 2500 CP, Factory or Mine = 25,000 CP
| Type | Tiny | Shuttle | Small | Standard | Large |
|---|---|---|---|---|---|
| Capacity (CP) | 500 | 50 | 5,000 | 25,000 | 125,000 |
| RP Cost | * | * | * | * | * |
Cryogenic Transport
Cryogenic Transport Modules
Provides cyrogenic transports for X workers.
| Type | Conventional Cryo | Standard Cryo | Small Cryo | Emergency Cryo | Large Cryo | Ark Module |
|---|---|---|---|---|---|---|
| Capacity | 10,000 | 10,000 | 1,000 | 200 | 50,000 | 50,000 workers |
| RP Cost | * | *2000* | *100* | *100* | *100* | 5000 |
Crew Quarters
Crew Quarters (Modules)
Provides accomodations for X crew.
| Type | Tiny | Fighter | Small | Standard |
|---|---|---|---|---|
| Crew Capacity | 5 | 5 | 10 | 50 |
| RP Cost | * | * | * | * |
Crew Quarters Design (HS Reduction)
Better crew quarter design to maintain efficiency for longer
| Design | Standard | 10% | 20% | 30% | 40% | 50% | 60% | 68% | 75% |
|---|---|---|---|---|---|---|---|---|---|
| HS Multiplier | 1.0 | 0.9 | 0.8 | 0.7 | 0.6 | 0.5 | 0.4 | 0.32 | 0.25 |
| RP Cost | * | 1000 | 2000 | 4000 | 8000 | 15000 | 30000 | 60000 | 120000 |
Engineering & Maintenance
Engineering Sections
Engineering Space. Reduces chance of failure and adds maintenance supply capacity
| Type | Tiny | Small | Fighter | Standard |
|---|---|---|---|---|
| HS | 3 | 2 | 4 | 1 |
| RP Cost | * | * | * | * |
Maintenance Storage
Allows a ship to carry additional maintenance supplies
| Type | Tiny | Small | Fighter | Standard | Large |
|---|---|---|---|---|---|
| MSP Capacity | 4 | 3 | 5 | 1 | 2 |
| RP Cost | * | * | * | * | * |
Maintenance Production Rate
Annual production rate for a single maintenance facility
| MSP/year | 20 | 24 | 30 | 36 | 42 | 50 | 60 | 72 | 85 | 100 |
|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | * | 5000 | 10000 | 20000 | 40000 | 80000 | 150000 | 300000 | 600000 | 1200000 |
Maintenance Support per Facility
How much tonnage of military shipping can be supported by a single maintenance facility or shipboard maintenance module
| Tons Supported | 1000 | 1250 | 1600 | 2000 | 2500 | 3200 | 4000 | 5000 | 6250 |
|---|---|---|---|---|---|---|---|---|---|
| RP Cost | * | 2000 | 4000 | 8000 | 16000 | 30000 | 60000 | 120000 | 250000 |
Maintenance Module
A ship component that is added to the total maintenance facilites of a population if the ship is on the same planet or in near orbit
- RP Cost: 5000
Hangar Systems
Hangar Decks
Allows a fighter or ship of up to X tons to dock within the mothership
| Type | Tiny | Small | Standard | Commercial |
|---|---|---|---|---|
| Capacity (tons) | 50 | 250 | 1,000 | 10,000 |
| RP Cost | 500 | 1000 | 4000 | 4000 |
Fuel Storage
Fuel Storage Modules
Fuel storage for ships. Each Fuel Storage module can hold X litres of fuel.
| Type | Minimal | Tiny | Small | Standard | Large | Very Large | Ultra Large | Fighter |
|---|---|---|---|---|---|---|---|---|
| Capacity (L) | 200 | 5,000 | 10,000 | 50,000 | 250,000 | 1,000,000 | 5,000,000 | 1,000 |
| RP Cost | * | * | * | * | * | * | * | * |
Refuelling Systems
Standard Refuelling Systems
Used to refuel another ship
| LPH | 20k | 30k | 40k | 60k | 90k | 135k | 200k | 300k | 450k | 600k | 900k |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | * | 2000 | 4000 | 8000 | 16000 | 32000 | 64000 | 125000 | 250000 | 500000 | 1000000 |
Small Craft Refuelling
Used to refuel another ship
- RP Cost: *
- Rate: 5,000 LPH
Underway Replenishment
The speed at which a ship can be refuelled while moving
| Rate | 20% | 30% | 45% | 70% | 100% |
|---|---|---|---|---|---|
| Multiplier | 0.2 | 0.3 | 0.45 | 0.7 | 1.0 |
| RP Cost | 2500 | 5000 | 10000 | 20000 | 40000 |
Ordnance Transfer
Ordnance Transfer Systems
Used to transfer ordnance to another ship
| MSP/hr | 40 | 48 | 64 | 80 | 100 | 128 | 160 | 200 | 256 | 320 | 400 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | * | 2000 | 4000 | 8000 | 16000 | 32000 | 64000 | 125000 | 250000 | 500000 | 1000000 |
Ordnance Transfer Hub
Can transfer ordnance to many ships at once
- RP Cost: 10000
Salvage & Recovery
Salvage Modules
A ship component that allows a ship to salvage wrecks
| Capacity | 500 | 750 | 1000 | 1350 | 1800 | 2500 |
|---|---|---|---|---|---|---|
| RP Cost | 5000 | 10000 | 20000 | 40000 | 80000 | 160000 |
Mobile Repair Bay
Ship-based Repair Yard that does not require supporting population
- RP Cost: 5000
Ship‑to‑Ship Tractor Beam
A tractor beam capable of attaching one ship to another
- RP Cost: 5000
Passenger & Recreation
Passenger Accommodation
Only really useful for shipping lines
| Type | Standard | Small |
|---|---|---|
| Capacity | 250 | 25 |
| RP Cost | * | *100* |
Recreational Module
A recreational module provides entertainment for ships or bases on deep deployments
- RP Cost: 5000
Sector Command
Allows the construction of Sector Commands
- Improved Command and Control
- RP Cost: *