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Power and Propulsion

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Revision as of 18:49, 4 April 2026 by Pedroig (talk | contribs)

Power and Propulsion

This field covers all technologies related to engines, reactors, jump drives, fuel efficiency, thrust modifiers, and other systems that determine how ships move, jump, and generate power.

Jump Drives

Commercial Jump Drives are larger, less efficient and cannot be used by ships with military engines.

Jump Point Theory

Precursor technology for the various jump drive technologies.

Tech Jump Point Theory
Value 0
RP Cost 5000

Jump Drive Efficiency

Jump engines with higher levels of jump drive efficiency will permit larger ships to jump than lower efficiency engines of the same size. Ships with military engines are unable to traverse a wormhole created by a commercial jump engine and vice versa.

Tech 4 5 6 8 10 12 15 18 21 25
Efficiency 4 5 6 8 10 12 15 18 21 25
RP Cost 1000 2000 4000 8000 15000 30000 60000 120000 240000 500000

Max Jump Squadron Size

A jump engine with this technology will hold open a jump point long enough for the listed number of ships to transit, including the jump ship.

Size 3 4 5 6 7 8 9 10 11 12
Cost Multiplier 1.0 1.1 1.2 1.3 1.5 1.75 2 2.25 2.5 3
RP Cost 1000 2000 4000 8000 15000 30000 60000 125000 250000 500000

Max Squadron Jump Radius

The maximum distance (in thousands of km) at which a ship equipped with a jump engine with this technology will emerge from a jump point.

Radius (k km) 50 100 250 500 750 1000 1500 2000 2500 3000 4000
Cost Multiplier 1.0 1.1 1.2 1.3 1.5 1.75 2 2.25 2.5 3 3.6
RP Cost 1000 2000 4000 8000 15000 30000 60000 125000 250000 500000 1000000

Engines

Engine Technology

Base engine technology for engine component designs. Provides the listed power per HS of engine.

Engine Type Conventional Engine Nuclear Radioisotope Engine Nuclear Pulse Engine Nuclear Thermal Engine Nuclear Gas-Core Engine Ion Drive
Power per HS 1 5 8 6.4 10 12.5
RP Cost * * 4000 2000 6000 10000
Engine Type Magneto-plasma Drive Magnetic Confinement Fusion Drive Inertial Confinement Fusion Drive Solid Core Anti-matter Drive Gas Core Anti-matter Drive Plasma Core Anti-matter Drive Beam Core Anti-matter Drive Photonic Drive Quantum Singularity Drive
Power per HS 16 20 25 32 40 50 64 80 100
RP Cost 20000 40000 80000 150000 300000 600000 1250000 2500000 5000000


Fuel Consumption

Improves fuel efficiency. Engines with this technology use only the listed percentage of fuel compared to baseline.

Consumption 1.0 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.25 0.2 0.16 0.125 0.1
RP Cost * 1000 2000 4000 8000 15000 30000 60000 120000 250000 500000 1000000 2000000

Max Thrust (Maximum Engine Power Modifier)

Engines can be boosted above normal power output. Higher boost increases fuel use.

Modifier x1 x1.25 x1.5 x1.75 x2 x2.5 x3
RP Cost * 500 1000 2000 4000 8000 15000

Min Thrust (Minimum Engine Power Modifier)

Engines can be reduced in power to improve fuel efficiency.

Modifier x0.5 x0.4 x0.3 x0.25 x0.2 x0.15 x0.1
RP Cost * 1000 2000 4000 8000 15000 30000

Maximum Engine Size

Maximum size of engine in HS.

Size (HS) 25 40 60 100 160 250 400
RP Cost * 2000 4000 8000 15000 30000 60000

Capacitor Recharge Rate

The amount of power which an energy weapon will recharge every 5 seconds.

Rate 1 1.25 1.5 1.75 2 2.25 2.5 2.75 3 3.25 3.5 3.75 4 4.5 5
RP Cost * 1250 1500 1750 2000 2250 2500 2750 4000 5000 6000 7000 8000 11750 15000
Rate 5.5 6 7 8 9 10 11 12 13 14 15 16 20 25
RP Cost 22500 30000 45000 60000 92500 125000 187500 250000 312500 375000 437500 500000 1000000 2000000

Power Plants

Power Plant Technology

Base technology used for creation of power plants. Required for engine development.

Reactor Type Radioisotope Thermal Generator Pressurised Water Reactor Pebble Bed Reactor Gaseous Fission Reactor Magnetic Mirror Fusion Reactor Stellarator Fusion Reactor Tokamak Fusion Reactor Solid-core Anti-matter Power Plant Plasma-core Anti-matter Power Plant Vacuum Energy Power Plant Quantum Singularity Power Plant
Power Output 2 2.5 3.2 4 5 6.4 8 12.8 20 32 40
RP Cost 600 1200 2400 3600 6000 12000 24000 90000 375000 1500000 3000000

Power vs Efficiency

Provides a power increase for reactors but also increases the chance of an explosion if the reactor is damaged.

Tech No Boost +10% (7%) +20% (10%) +30% (15%) +40% (20%) +60% (30%) +80% (40%) +100% (50%)
Power Multiplier 1.0 1.1 1.2 1.3 1.4 1.6 1.8 2.0
Explosion Chance 5 7 10 15 20 30 40 50
RP Cost 250 500 1000 2000 4000 8000 15000 30000