Construction and Production
Construction and Production
Construction and Production covers all industrial, economic, and infrastructure‑related technologies in Aurora 4X. These technologies improve construction speed, mining output, fuel production, research efficiency, shipbuilding rate, wealth generation, and the ability to build or operate specialized industrial modules.
Construction Rate
Annual construction rate for one unit of Industrial Capacity.
| BP/year | 12 | 14 | 16 | 20 | 25 | 30 | 36 | 42 | 50 | 60 | 70 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 3,000 | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,250,000 | 2,500,000 |
Fighter Production Rate
Annual production rate for a Fighter Factory.
| BP/year | 12 | 14 | 16 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 3,000 | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,250,000 | 2,500,000 |
Fuel Production
Annual fuel output per Fuel Refinery.
| Litres/year | 48,000 | 56,000 | 64,000 | 80,000 | 100,000 | 120,000 | 144,000 | 168,000 | 200,000 | 240,000 | 280,000 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 3,000 | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,250,000 | 2,500,000 |
Jump Point Stabilisation Modules
Determines how long a ship takes to stabilize a jump point.
| Stabilisation Time (days) | 360 | 180 | 150 | 120 | 90 | 60 | 45 | 30 | 20 |
|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 7,500 | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 |
Maximum Orbital Mining Diameter
Maximum diameter of a body that can be mined using orbital mining modules.
| Diameter (km) | 100 | 125 | 160 | 200 | 250 | 320 | 400 | 500 |
|---|---|---|---|---|---|---|---|---|
| RP Cost | 1,000 | 2,000 | 4,000 | 8,000 | 16,000 | 32,000 | 64,000 | 125,000 |
Mining Production
Annual mineral production per Mine or Automated Mine at accessibility 1.0.
| Tons/year | 12 | 14 | 16 | 20 | 25 | 30 | 36 | 42 | 50 | 60 | 70 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 3,000 | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,250,000 | 2,500,000 |
Shipyard Operations
Reduces the time and cost required to modify shipyards.
| Time/Cost Saving | 5% | 10% | 20% | 30% | 40% | 50% |
|---|---|---|---|---|---|---|
| Multiplier | 0.95 | 0.90 | 0.80 | 0.70 | 0.60 | 0.50 |
| RP Cost | 2,500 | 5,000 | 10,000 | 20,000 | 40,000 | 75,000 |
Shipbuilding Rate
Annual build points produced by each Shipyard.
| BP/year | 560 | 750 | 1000 | 1300 | 1600 | 2100 | 2750 | 3500 | 4600 | 6000 | 8000 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,250,000 | 2,500,000 | 5,000,000 |
Research Rate
Annual research points produced by each Research Facility.
| RP/year | 240 | 280 | 320 | 400 | 500 | 600 | 720 | 840 | 1000 | 1200 | 1500 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,250,000 | 2,500,000 | 5,000,000 |
Wealth Generation
Wealth generated per million TN workers.
| Wealth/year | 120 | 140 | 160 | 200 | 250 | 300 | 360 | 420 | 500 | 600 |
|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 3,000 | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,200,000 |
Industrial Modules
Orbital Mining Module
A ship component that performs asteroid mining while in orbit.
- RP Cost: 5,000
Sorium Harvester
A ship module that extracts sorium from gas giants and converts it into fuel.
- RP Cost: 5,000
Background Technologies
Trans‑Newtonian Technology
The starting technology for all TN research.
- RP Cost: 5,000
Normal Shipyard Operations
Allows basic modification of shipyards.
- RP Cost: 1