Defensive Systems
Defensive Systems
Defensive Systems covers all technologies related to ship survivability, including armour, shields, cloaking, thermal reduction, and damage control. These technologies determine how well a ship can avoid detection, absorb damage, repair itself, and mitigate incoming threats.
Damage Control
Damage Control systems allow ships to repair internal damage without requiring a shipyard.
| Type | Damage Control | Improved Damage Control | Advanced Damage Control | Commercial Damage Control |
|---|---|---|---|---|
| Repair Capacity (HS) | 4 | 8 | 12 | 4 |
| RP Cost | 5,000 | 15,000 | 45,000 | 5,000 |
Armour
Armour protects the hull of ships from incoming damage. Stronger armour provides more protection per hull space.
Armour (Tier 0–5)
| Type | Structural Shell | Conventional Steel Armour | Conventional Composite Armour | Conventional Advanced Composite Armour | Duranium Armour | High Density Duranium Armour |
|---|---|---|---|---|---|---|
| Str/HS | 0 | 1 | 2 | 3 | 4 | 6 |
| RP Cost | 50 | 125 | 250 | 375 | 500 | 2,500 |
Armour (Tier 6+)
| Type | Composite Armour | Ceramic Composite Armour | Laminate Composite Armour | Compressed Carbon Armour | Biphase Carbide Armour | Crystalline Composite Armour | Superdense Armour | Bonded Superdense Armour | Coherent Superdense Armour | Collapsium Armour |
|---|---|---|---|---|---|---|---|---|---|---|
| Str/HS | 8 | 10 | 12 | 15 | 18 | 21 | 25 | 30 | 36 | 45 |
| RP Cost | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,250,000 | 2,500,000 |
Shield Technology
Shields absorb incoming energy damage and regenerate over time. Higher-level shields provide more protection for the same generator size.
Shield Type
| Type | Alpha | Beta | Gamma | Delta | Epsilon | Theta | Xi | Sigma | Tau | Psi | Omega | Omicron |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Strength Multiplier | 1.0 | 1.5 | 2.0 | 2.5 | 3.0 | 4.0 | 5.0 | 8.0 | 10.0 | 12.0 | 15.0 | 6.0 |
| RP Cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 | 120,000 |
Shield Regeneration Rate
Regeneration amount per 300 seconds.
| Rate | 1 | 1.5 | 2 | 2.5 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
Maximum Shield Generator Size
Maximum hull space (HS) for shield generators.
| Max Size (HS) | 10 | 12 | 15 | 20 | 25 | 32 | 40 | 50 |
|---|---|---|---|---|---|---|---|---|
| RP Cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 120,000 |
Cloaking Technology
Cloaking reduces sensor detection range and determines the minimum size and efficiency of cloaking devices.
Cloaking Theory
The prerequisite for all cloaking technologies.
- RP Cost: 10,000
Cloaking Efficiency
Higher efficiency allows a cloak of a given size to be mounted on a larger ship.
| Efficiency | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 15 |
|---|---|---|---|---|---|---|---|---|
| RP Cost | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 |
Cloak Sensor Reduction
Reduces the range at which hostile sensors can detect the ship.
| Reduction | 75% | 80% | 85% | 90% | 93% | 95% | 97% | 98% | 99% | 99.5% |
|---|---|---|---|---|---|---|---|---|---|---|
| Multiplier | 0.25 | 0.20 | 0.15 | 0.10 | 0.07 | 0.05 | 0.03 | 0.02 | 0.01 | 0.005 |
| RP Cost | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
Minimum Cloak Size
Minimum hull space (HS) for cloak components.
| Size (HS) | 25 | 20 | 15 | 12 | 10 | 8 | 6 | 4 | 3 | 2 |
|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 |
Thermal Reduction
Reduces thermal signature of engines, making ships harder to detect with thermal sensors.
| Signature | 100% | 75% | 50% | 35% | 24% | 16% | 12% | 8% | 6% | 4% | 3% | 2% | 1% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Multiplier | 1.00 | 0.75 | 0.50 | 0.35 | 0.24 | 0.16 | 0.12 | 0.08 | 0.06 | 0.04 | 0.03 | 0.02 | 0.01 |
| Thermal Efficiency | 1.0 | 1.25 | 1.5 | 1.75 | 2.0 | 2.25 | 2.5 | 2.75 | 3.0 | 3.25 | 3.5 | 3.75 | 4.0 |
| RP Cost | 1 | 1,500 | 3,000 | 6,000 | 12,000 | 25,000 | 50,000 | 100,000 | 200,000 | 400,000 | 750,000 | 1,500,000 | 2,500,000 |