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Cryogenic Transport: Difference between revisions

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Latest revision as of 19:09, 22 February 2026

This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.

Description

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Cryogenic Transports can transport colonists.

Usage

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To move people people to colonies you either need civilian colony ships, or build your own colony ships with cryogenic transports

Variants

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Cryogenic Transport
Facility Conventional Large Standard Small Emergency
Size (tons) 5,000 12,500 2,500 250 50
Version C# C# Both Both Both
Capacity 10,000 50,000 10,000 1,000 200
Cost (BP) 100 400 100 20 5
RP Cost (C#) Free 2,000
RP Cost (VB6) N/A N/A 1,000 1,000 2,000

List of Components

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Engines and Power Plants: EngineFuel StorageJump EnginePower Plants
Beam Weaponry: Beam Fire ControlLasersParticle BeamsMesonsHigh-Powered MicrowavePlasma CarronadeRailgunsGauss Cannons
Missile Weaponry: Missile Fire ControlMissile LaunchersMagazines
Defensive Systems: ArmorShieldsCIWSSensor JammerFire Control JammerMissile JammerDecoy LauncherCloaking Device
Maintenance and Repairs: Engineering SpacesMaintenance Storage BayDamage ControlMaintenance module
Carriers and Fighters: Hangar deckFighter Pod Bay
Sensors: Active SensorEM SensorThermal SensorGeological Survey SensorsGravitational Survey SensorsELINT Modules
Command and Control: BridgeFlag BridgeAuxiliary ControlScience DepartmentMain EngineeringCombat Information CentrePrimary Flight Control
Transportation: Cargo HoldTroop Transport BayCryogenic TransportPassenger Accommodation
Logistics: Cargo Shuttle BayRefuelling SystemOrdnance Transfer SystemTractor Beam
Production: Orbital Mining ModuleSorium HarvesterTerraforming ModuleJump Point Stabilisation ModuleSalvage Module